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The Last of Us Part II

A revenge-driven narrative set in a post-apocalyptic United States.

The Last of Us Part II

https://www.pushsquare.com/news/2019/09/the_last_of_us_2_has_multiple_special_editions_featuring_statues_backpacks_and_more#enlarge-2 · via Wikipedia: The Last of Us Part II · Fair use

The Last of Us Part II, a 2020 action-adventure game from Naughty Dog and Sony Interactive Entertainment, takes place four years after the original game. It follows two playable characters in a ruined United States whose paths cross: Ellie, who hunts for vengeance after Joel is killed, and Abby, the soldier who murdered Joel and later gets caught up in a war between her own militia and a religious cult. The game is played from a third-person view, requiring players to fight both human enemies and zombie-like infected creatures using guns, makeshift weapons, and stealth. Development started in 2014, right after *The Last of Us Remastered* came out. Neil Druckmann returned as creative director and co-wrote the story with Halley Gross; the themes of revenge and retribution came from Druckmann’s childhood in Israel. Ashley Johnson again voiced Ellie, while Laura Bailey played Abby, with both actors recording motion and voice at the same time. Gustavo Santaolalla returned to compose and perform the score. The team pushed the PlayStation 4’s hardware to its limits. The project reportedly involved a crunch schedule of 12-hour workdays and cost about US$220 million, making it one of the most expensive games ever made. After delays, partly due to the COVID-19 pandemic, the game launched on PlayStation 4 in June 2020. A remastered version hit PlayStation 5 in January 2024 and Windows in April 2025. Critics praised its gameplay, audio, music, performances, characters, and visuals, but the story and themes split opinions. The discourse turned hostile, and the game was review bombed on Metacritic, with some players unhappy about the narrative and characters. It became one of the best-selling PlayStation 4 titles and the fastest-selling exclusive for the system, moving over four million copies in its opening weekend and ten million by 2022. It won many awards, including 326 Game of the Year honors, and is regarded as a landmark eighth-generation console game and one of the best ever made. The Last of Us Part II is an action-adventure game with a third-person camera and survival horror elements. Players move through post-apocalyptic settings like buildings and forests to progress the story. They can use guns, improvised weapons, and stealth to fight hostile humans and cannibalistic infected creatures mutated by a strain of Cordyceps fungus.

Developer
Naughty Dog
Publisher
Sony Interactive Entertainment
Release year
2020
Platform
PlayStation 4
Genre
Action-adventure, survival horror
Creative director
Neil Druckmann
Protagonists
Ellie and Abby

Lore & Background

The game's development began in 2014, after the release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross. The themes of revenge and retribution were inspired by Druckmann's experiences growing up in Israel. Ashley Johnson reprises her role as Ellie, while Laura Bailey was cast as Abby. Their performances included the simultaneous recording of motion and voice. The developers pushed the PlayStation 4's technical capabilities. Development reportedly included a crunch schedule of 12-hour workdays and cost around US$220 million, making it one of the most expensive video games to develop.

Reader's Guide

The Last of Us Part II is an action-adventure game played from a third-person perspective featuring elements of the survival horror genre. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. Control intermittently switches between Ellie and Abby; the player also briefly controls Joel in the opening sequence. The nimble nature of the player character introduces platforming elements, allowing the player to jump and climb to traverse environments and gain advantages during combat. The player can break glass objects such as windows to access certain areas or obtain supplies. Some areas are navigated by horse or boat. In combat, the player can use long-range weapons such as rifles and bows, and short-range weapons such as pistols and revolvers. The player is able to scavenge limited-use melee weapons such as machetes and hammers, and throw bricks and bottles to distract or attack enemies. Collected items can be used to upgrade weapons at workbenches or craft equipment such as health kits, Molotov cocktails, and makeshift silencers. The player can collect supplements to upgrade skills in a skill tree; training manuals found throughout the environment unlock additional skill tree branches, allowing upgrades to attributes such as the health meter, crafting speed, and ammunition types. Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak past them. 'Listen Mode' allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. In the cover system, the player can crouch behind obstacles to gain advantages in combat, and can also crawl in a prone position to evade enemies. Hostile enemies use artificial intelligence; they may take cover or call for assistance, and can take advantage when the player is distracted, out of ammunition, or in a fight. The player may be impaled by an arrow, which will progressively decrease their health meter and disables Listen Mode until removed when in cover. Player companions, such as Dina, assist in combat by killing enemies or announcing their location. The game introduces guard dogs that track the player's scent, which can be visualized in Listen Mode.

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