The Last of Us Codexery

Music of The Last of Us (video game)

Minimalist score for a character-driven survival horror game.

Gustavo Santaolalla, an Argentine musician, composed the score for the 2013 survival horror game *The Last of Us*, which was developed by Naughty Dog and published by Sony Computer Entertainment. For the downloadable content *The Last of Us: Left Behind*, Santaolalla worked alongside Andrew Buresh, Anthony Caruso, and Jonathan Mayer. Santaolalla, Mayer, and Aníbal Kerpel produced both soundtracks, with recording sessions taking place in Los Angeles and Nashville. The main soundtrack album debuted on iTunes in June 2013, and a second album featuring music from *Left Behind* was released in February 2014.

Quick Facts

Artist
Gustavo Santaolalla
Released
June 7, 2013
Studio
Ocean Way, Nashville · EastWest, Hollywood
Genre
Soundtrack
Length
55:31
Label
Sony Computer Entertainment
Producer
Gustavo Santaolalla · Aníbal Kerpel · Jonathan Mayer

Facts from the source article.

Lore & Background

During initial development, creative director Neil Druckmann and game director Bruce Straley compiled inspirational musical tracks and realized that Gustavo Santaolalla composed many of them. Santaolalla agreed to work on the game's soundtrack when contacted by Sony, after being shown an early trailer and a full description of the plot. He had previously wanted to compose for video games but refused projects without a focus on story and characters. Santaolalla began work early in development, with few specific directions from Druckmann, and appreciated the freedom. He used a variety of unique instruments that were new to him, including a detuned guitar and a ronroco, and recorded in various rooms such as a bathroom and kitchen to produce unique sounds.

Reader's Guide

The soundtrack for The Last of Us was well received by critics, who felt the music connected appropriately with the gameplay and that its minimalist approach matched the game. The game's music was nominated for numerous awards, and several tracks became popular, inspiring cover versions and live performances. The orchestral portions were recorded at Ocean Way Studios in Nashville by the Nashville Scoring Orchestra, while drums and percussion were recorded at EastWest Studios in Hollywood. The team aimed to make the soundtrack emotional rather than scary, and used music judiciously, inspired by the sparing use of music in the film No Country for Old Men. The music's significance lies in its integration with the game's narrative and its ability to evoke emotion through minimalist composition.

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