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Development of The Last of Us Part II

Development of The Last of Us Part II involved a 350-person team over five years.

Development of The Last of Us Part II

Naughty Dog,Sony Interactive Entertainment · via Wikipedia: Development of The Last of Us Part II · Public domain

The development of The Last of Us Part II was led by Naughty Dog, a studio under Sony Interactive Entertainment, with a team of approximately 350 people at its core. Over more than five years, about 2,100 people contributed to the project, which became one of the most expensive video games ever made, with development costs totaling around US$220 million. The game was published in June 2020 for the PlayStation 4, with remastered versions released later for PlayStation 5 and Windows.

Developer
Naughty Dog
Publisher
Sony Interactive Entertainment
Creative director
Neil Druckmann
Game directors
Anthony Newman, Kurt Margenau
Development cost
Approximately US$220 million
Team size
Approximately 2,100 people (350 at Naughty Dog)
Release date
June 2020 (PlayStation 4)

Lore & Background

Development of The Last of Us Part II began in 2014 after the release of The Last of Us Remastered, with story concepts first conceived in late 2013. Neil Druckmann returned as creative director and co-writer, joined by Halley Gross. Anthony Newman and Kurt Margenau served as co-game directors, a first for Naughty Dog. The team shifted to remote work in the final months due to the COVID-19 pandemic, and the game was submitted for manufacturing by May 4, 2020.

Reader's Guide

The development of The Last of Us Part II is significant for its scale and cost, totaling around US$220 million, making it one of the most expensive video games ever made. The project involved a reported crunch schedule of 12-hour work days and was slowed by high employee turnover after Uncharted 4. The game's accessibility options were extended from those in Uncharted 4, and the developers worked with advocates. The story was inspired by Druckmann's experiences in the West Bank and Gross's experience with PTSD. The game's legacy includes its technical advancements on the PlayStation 4 and its narrative focus on themes of justice and hate.

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