Easy Delivery Co.
A low-poly delivery game set in snowy mountain towns.
terry joyce · CC BY-SA 2.0
Easy Delivery Co. is a job simulation video game from indie developer Sam C., published by Oro Interactive. Players control an anthropomorphic cat working as a delivery driver for EasyCo, using a kei truck to move packages between shops and houses across three snowy, mountainous towns. As the story unfolds, a mystery emerges that gradually alters the behavior of the game’s shopkeepers. The visual style mimics PlayStation 1-era graphics, with low-polygon models and a pixelization filter.
The player accepts job requests to earn money, delivering items within or between Mountain Town, Snowy Peaks, and Fishing Town. The starting vehicle is a kei truck modeled after a Honda Acty. Snow can create road hazards, and blizzards may force the player to manage exposure to cold; staying outside too long sends them to a dark, endless maze before respawning at the truck. Drinks like energy drinks and coffee slow the cold’s effects. No other vehicles appear on the roads. Upgrades improve the truck’s handling in snow and unlock new areas. The soundtrack features lo-fi, drum and bass, and jungle music, selectable via in-game radio stations.
The main quests come from MK, the only anthropomorphic dog in the game and a former EasyCo maintenance worker, often found singing by a campfire. MK offers to fill in the player’s map in exchange for an energy drink, then later leaves the map to the player. During deliveries, shopkeepers repeatedly mistake the player for a former driver named Seb. After buying a lighter as part of MK’s quests, the player clears a roadblock to Snowy Peaks. There, MK’s cabin provides guidance: buy snow tires to navigate heavy snow, then help at Fishing Town south of Mountain Town. An EasyCo security gate blocks Fishing Town, and MK asks the player to reactivate three radio stations across the map to open it. After doing so and purchasing a bumper bar, the player can break fence gates to reach the EasyCo Hydro Dam, where they find handheld radios. As the player earns money for all necessary upgrades, shopkeeper dialogue glitches until they display an “offline” message. With ice chains, the player crosses a frozen lake to a factory.
Inside the factory, MK reveals over the radio that they were close friends with Seb, who shut down after quitting to be with MK.
Quick Facts
- Title
- Easy Delivery Co.
- Developer
- Sam C.
- Publisher
- Oro Interactive
- Writer
- Sam C. · Josh C.
- Composer
- pr0te · sohaoying
- Engine
- Unity
- Platforms
- Windows · iOS · Android · macOS
- Released
- Windows · 18 September 2025 · macOS · 24 March 2026 · Mobile/Switch/Xbox Series/Playstation 5 · 26 March 2026
- Genre
- Job simulation / Vehicle simulation
- Modes
- Single-player
Facts from the source article.
Lore & Background
Easy Delivery Co. began development after Sam C. finished his capstone project in his final year of a game development course at Sheridan College. Initially conceived as a two-player split-screen racing game in the Unity engine, it evolved into a delivery game after Cameron created a 3D model of a kei truck based on a Honda Acty. The game's environment and atmosphere were inspired by The Long Dark and sceneries from British Columbia and northern Ontario. Cameron chose a lower fidelity art style as art was not his specialty; 3D models were created in Blockbench, with photographs used as environment textures and pixel art for the truck, characters, and items. The dialogue was written by Cameron's brother. The game was originally intended to be smaller, only including Mountain Town with on-foot exploration and a narrative mystery, but after the demo release, Cameron refocused on driving and delivery aspects. A demo was released in April 2025, including only one of the three areas accessible in the full game. The full release on 18 September 2025 added new towns, changed progression from items to vehicle upgrades, and removed the map marker. An update on 6 July 2026 added a racing game mode and additional music by Sohaoying.
Reader's Guide
Easy Delivery Co. has received generally favorable reviews. Critics have praised the game's atmosphere, with one review describing it as 'creepy and kooky, mysterious and spooky, but most importantly, it's also incredibly adorable.' Another review compared the game to Twin Peaks and called the driving experience 'relaxing without being passive, a hard balance to strike.' The game's PlayStation 1 aesthetic was appreciated, with one critic noting that while the style 'can obviously feel a bit overdone in some cases now, but Easy Delivery Co. just looks right, a bit dreary, a bit lonely even, yet with a hint of goofiness about it.' The driving experience was described as 'lonely, harsh, but weirdly comforting' and the game as 'Silent Hill meets Animal Crossing meets DoorDash.' Common critiques include minor bugs and the monotony of deliveries as the game progresses, with one critic noting that deliveries are done out of necessity to progress the story. Another critic criticized the underuse of game mechanics such as the bumper bar.
Did You Know?
- The game's graphics emulate the style of a PlayStation 1 game using lower fidelity graphics and pixelization.
- The player's kei truck is based on a Honda Acty.
- The game's soundtrack includes lo-fi, drum and bass, and jungle music that can be chosen from various in-game radio stations.
- The game's true ending requires finding and purchasing a recovery disc to restore all shopkeepers.
Development & Origins
Sam Cameron was completing his final year at Sheridan College's game development program when the project that would become Easy Delivery Co. first took shape. His capstone was a two-player split-screen racing game built in Unity, but the concept drifted into something entirely different. Cameron modeled a kei truck based on a Honda Acty—a vehicle he was personally drawn to at the time—and from that single asset the game pivoted toward a delivery concept. He then built out the environment and completed a proof-of-concept for basic package routing. The finished game drew inspiration from Animal Crossing and The Long Dark, with the latter shaping the atmospheric tone while Canadian landscapes from British Columbia and northern Ontario informed the visual scenery. Cameron deliberately adopted a low-fidelity art style because programming was his stronger discipline over visual art. He constructed 3D models in Blockbench, sourced photographs for environmental textures, and hand-drew pixel art for the truck, characters, and items. His brother wrote all the dialogue. Originally Cameron envisioned a smaller scope centered on just Mountain Town with on-foot exploration, but after the demo's release he refocused the project squarely on driving and delivery.
Gameplay & World Design
The core loop of Easy Delivery Co. revolves around accepting job requests and driving packages between three distinct towns—Mountain Town, Snowy Peaks, and Fishing Town—aboard a kei truck modeled after a Honda Acty. The visual presentation deliberately mimics PlayStation 1-era aesthetics through low-polygon 3D models and a pixelization filter, giving every object and character a charmingly blocky look. Snow is not merely decorative; it becomes a genuine driving hazard, and periodic blizzards force the player to manage their character's body temperature. Stepping outside the truck during a storm risks the cold, which can be mitigated with energy drinks or coffee. If the player lingers too long in the freezing air, they are transported to a dark, endless maze before respawning at their vehicle. The roads are otherwise empty of traffic, making the player's truck the sole moving presence. Upgrades to the vehicle improve handling in snow and unlock new map areas. The soundtrack spans lo-fi, drum and bass, and jungle genres, all accessible through in-game radio stations.
Narrative & Mystery
Beneath the cozy delivery gameplay lies a slowly unraveling mystery. MK, the game's sole anthropomorphic dog and a former EasyCo maintenance worker often found singing by a campfire, guides the player through the main questline. Throughout deliveries, shopkeepers—themselves anthropomorphic cats—repeatedly mistake the player for a former driver named Seb. As the story progresses, the player navigates to Snowy Peaks via a road block cleared with a lighter, then to Fishing Town after reactivating three radio stations to open an EasyCo security gate. The narrative deepens at the EasyCo Hydro Dam, where handheld radios reveal that MK and Seb were close friends before Seb shut down after quitting to be with MK. The shopkeepers' dialogues progressively glitch until they respond only with an offline message. At the factory, the player can either reboot them—restoring personalities but erasing memories—or shut them down entirely. A true ending, unlocked by finding a recovery disc, fully restores every shopkeeper and sends MK off searching for Seb.
Release & Reception
Easy Delivery Co. first reached players through a free demo in April 2025, which offered a taste of just one of the game's three playable areas. The full title launched on Windows on 18 September 2025, published by Oro Interactive. Cameron had initially considered self-publishing but decided the administrative burden would pull focus away from development, so he explored external partnerships before settling on Oro Interactive. The game received generally favorable reviews upon release, with its blend of atmospheric driving, low-fidelity charm, and layered narrative resonating with audiences. The project stands as a notable example of a solo indie developer transforming a capstone racing concept into a complete, story-driven delivery experience. From a single Honda Acty model built in Blockbench to a three-town snowy world with a branching mystery, the game's evolution from a split-screen prototype to a polished release reflects Cameron's iterative design process and his willingness to let the project's identity shift as he discovered what worked best.
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Frequently Asked Questions
What is Easy Delivery Co.?
Easy Delivery Co. is a job simulation game in which you play an anthropomorphic cat driving a kei truck to haul packages between shops and homes across three snowy mountain towns. Alongside the delivery work, a slow-burning mystery about the local shopkeepers gradually takes center stage.
Who developed and published Easy Delivery Co.?
Indie developer Sam C. created the title, and Oro Interactive handled publishing. It shipped for Windows on 18 September 2025, with a playable demo having appeared back in April 2025.
What art style does Easy Delivery Co. use?
The game intentionally recreates a PlayStation 1-era look by rendering low-polygon 3D models and then applying a pixelization filter over the final image. The result gives the snowy mountain scenery a soft, retro feel reminiscent of late-90s console games.
What is the story mystery in Easy Delivery Co.?
As you complete more deliveries, the behavior of the shopkeepers in the towns begins to shift in unsettling ways. The narrative threads build around uncovering what is behind those changes, weaving into the otherwise routine delivery gameplay.
Which towns can you deliver to in Easy Delivery Co.?
The game takes place across three snowy, mountainous settlements, including Mountain Town and Snowy Peak. You accept job requests that send you delivering packages either within a single town or on routes connecting different towns.
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