Simulation Games Codexery

Cities in Motion

A business sim about building profitable public transit networks.

Cities in Motion

Rick Doble · CC BY-SA 4.0

Cities in Motion is a business simulation game developed by Colossal Order and published by Paradox Interactive. The goal of the game is to implement and improve the public transport system in various cities by building lines for buses, trams, metro trains, waterbuses, and helicopters. It was released for Microsoft Windows in 2011, with a Mac version following on May 20, 2011, and a Linux port arriving via Steam on January 9, 2014.

Quick Facts

Title
Cities in Motion
Developer
Colossal Order
Publisher
Paradox Interactive
Producer
Mariina Hallikainen
Designer
Karoliina Korppoo / Mikko Tyni
Programmer
Antti Lehto
Artist
Antti Isosomppi / Mikko Tyni
Composer
Tuomas M. Mäkelä / Ilpo Kärkkäinen / Oleksi Onttonen
Platforms
Windows, Mac OS X, Linux
Genre
Business simulation
Modes
Single-player

Facts from the source article.

Lore & Background

The game puts the player in charge of a public transportation company, with the main objective of creating a profitable network that connects residents to workplaces, leisure areas, shopping centers, and residential zones. Four European cities are available in the base game: Amsterdam, Berlin, Helsinki, and Vienna, with additional cities released through DLCs and the map editor. Five transport types are available: bus, tram, metro, water bus, and helicopter, each requiring specific infrastructure such as stops, rails, stations, or helipads. Management involves regulating worker salaries and setting fares, which affect revenue and passenger numbers. Citizens are divided into seven social cliques—blue-collar workers, white-collar workers, businesspeople, students, tourists, pensioners, and dropouts—each with distinct preferences for cost, speed, or comfort. Two game modes exist: campaign, which presents historical scenarios with tasks from the mayor or citizens, and sandbox, which allows free play with selectable city, starting year (1920–2020), and starting money. The game includes a built-in map editor for creating and editing city maps, and a tutorial presented as a separate scenario.

Reader's Guide

Cities in Motion received mostly favorable reviews, with a Metacritic score of 72/100 and a 'mostly favorable' rating on Steam, where 75% of over five hundred user reviews were positive. Reviewers praised the graphics, soundtrack, and interesting gameplay, though some found the gameplay repetitive. The interface was considered convenient, but the game was noted for lacking direct passenger-player communication to explain why passengers were dissatisfied with a particular route. Opinions on difficulty were divided: some reviewers felt the complexity was overestimated and led to significant micromanagement, while others saw it as a welcome challenge. Some critics noted the base game had few playable cities. Brett Todd of GameSpot described city maps as attractive but lacking atmosphere and utilitarian, and noted the absence of a day-night cycle and weather conditions. He highlighted the clear interface and scenario complexity as strengths, while pointing out repetitiveness and the need for better passenger feedback. A sequel, Cities in Motion 2, was announced at Gamescom on August 14, 2012, and released on April 2, 2013.

Did You Know?

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Frequently Asked Questions

What is Cities in Motion?

It is a business simulation game in which you design, build, and manage public transit networks across different cities to keep your routes profitable while serving commuters.

Who developed and published Cities in Motion?

Colossal Order created the game, and Paradox Interactive took on the role of publisher.

What types of vehicles can you operate in Cities in Motion?

Players lay out and manage routes for buses, trams, metro trains, waterbuses, and helicopters, each serving different parts of a city's transit puzzle.

When did Cities in Motion release on each platform?

The Windows version launched in 2011, a Mac build arrived on May 20, 2011, and a Linux port became available through Steam on January 9, 2014.

How was Cities in Motion received by critics?

The game scored 72 out of 100 on Metacritic, landing in the generally favorable range for its transit-planning gameplay.

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