Shadowrun Codexery

Adept

Magic turned inward: running on walls, shattering stone barehanded.

Adepts are one of the three paths of the awakened in Shadowrun, alongside magicians and mystic adepts. Where magicians push magic outward to affect the world, adepts turn it inward to enhance their own bodies and minds.

Quick Facts

Type
Awakened path
Magic focus
Inward (body and mind)
Paths
  • Personal
  • e.g. Path of the Warrior
  • Path of the Artist
Hybrid
Mystic adept (physical mage)

Reader's Guide

Their feats include running on walls, turning everyday objects into deadly thrown weapons and breaking hard objects with one unarmed strike. Each adept follows a personal path, such as the Path of the Warrior or the Path of the Artist, which shapes abilities that can differ widely: one might have heightened reflexes and gun skills, another unmatched katana mastery, a third extraordinary driving stunts. Mystic adepts, also called physical mages, split their magic between the adept's and the magician's abilities.

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