Quake Codexery

Doom Knight

Slipgate into a gothic nightmare of Lovecraftian horror and fast-paced FPS action.

Quake is a 1996 first-person shooter video game developed by id Software and published by GT Interactive. It is the first game in the Quake series, originally released for MS-DOS and Windows, followed by Mac OS, Linux, and Saturn in 1997 and Nintendo 64 in 1998.

Quick Facts

Role
Boss; Elite Enemy
Affiliation
The Dark Lord's forces
First appears
Quake (1996)
Primary weapon
Greatsword
Developer (original)
id Software
Status
Recurring enemy across the Quake franchise

Lore & Background

The game's plot centers around teleportation experiments called slipgates, which lead to an invasion of Earth by a hostile force codenamed Quake. The player takes the role of a soldier (later dubbed Ranger) who must travel through slipgates to find and destroy the source of the invasion. The game is split between futuristic military bases and medieval, gothic environments, featuring both science fiction and fantasy weaponry and enemies. Quake heavily takes inspiration from gothic fiction and the works of H. P. Lovecraft. The game's development was originally inspired by a Dungeons & Dragons campaign held among id Software staff.

Reader's Guide

In single-player mode, players explore levels, facing monsters and finding secret areas before reaching an exit. The campaign is organized into four episodes with seven to eight levels each (including one secret level per episode). The player can save at any time in PC versions and between levels in console versions. Each episode starts the player from scratch. The ultimate objective is to recover four magic runes, after which the hub floor opens to reveal an entrance to the final level. In multiplayer, players can play co-op or deathmatch modes. Bunnyhopping, strafe-jumping, and rocket jumping allow faster movement or access to otherwise-inaccessible areas.

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