Ray Gigant
A dungeon crawler JRPG with turn-based combat and rhythm segments.
The role-playing game Ray Gigant was created by developer Experience. Bandai Namco Entertainment handled its 2015 Japanese release, while Acttil published it digitally across North America, Europe, and Australia on May 3, 2016.
Quick Facts
- Developer
- Experience
- Producer
- Hajime Chikane
- Director
- Motoya Ataka
- Genre
- Role-playing
- Modes
- Single-player
- Platforms
- PlayStation Vita; Microsoft Windows
Facts from the source article.
Gameplay
The game is a dungeon crawler JRPG without random battles, placing a heavier focus on narrative than typical for the genre. Its turn-based combat resembles the system in Bravely Default, where players allocate moves that can be saved for a large burst or spent all at once, leaving the party unable to act for a period. Certain battle segments called Slash Beat Mode incorporate beat-driven mechanics similar to those in the Rhythm Heaven series.
Story
Set in a future version of Tokyo left in ruins by alien invaders called Gigants, the story begins when Ichiya Amakaze defeats a Gigant using a mysterious power called Yorigami, but the uncontrollable ability also accidentally destroys an entire city. The narrative is split into three chapters, each focusing on a separate protagonist: Ichiya Amakaze, Kyle Griffin, and Nil Phineas. Ichiya teams up with Mana Isano and Kazuomi Miwa.
Development
Experience, the developer behind Demon Gaze and Operation Abyss: New Tokyo Legacy, first revealed Ray Gigant in a February 2015 Famitsu issue. Namco Bandai published the game in Japan on July 30, 2015. An English version was demonstrated at Sony’s PlayStation Experience event in December 2015. The title supports PlayStation TV. A physical PlayStation Vita edition was released by Limited Run Games on April 14, 2017.
Reception and sales
Ray Gigant received a 72 out of 100 on Metacritic, a score that points to mostly positive feedback. During its debut week in Japan, it landed at number nine on the sales charts with 8,673 copies sold. Hardcore Gamer found the game to be a solid, if uneven, JRPG that takes design risks, noting that while it takes roughly two hours to hit its stride, the experience is rewarding for fans of the genre. RPG Site described it as a compelling blend of dungeon crawling and visual novel storytelling, with distinctive combat and strong visuals, but pointed out its repetitive gameplay and low difficulty. Kotaku highlighted the game's smooth character animations and its appealing 2D art style.
Frequently Asked Questions
What platforms is Ray Gigant available on?
Ray Gigant was released for PlayStation Vita and Microsoft Windows.
Who directed Ray Gigant?
Ray Gigant was directed by Motoya Ataka.
More in PlayStation Vita Game Library of the 2010s
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