Death Jr.
The Grim Reaper's son battles demons on a school field trip.
Released in 2005 for the PlayStation Portable, Death Jr. was the first PSP game shown to the public and marketed as a system-seller. Critics were split, finding fault with its camera, gameplay, and dull graphics, while admiring its Tim Burton-style look and oddball characters.
Quick Facts
- Developer
- Backbone Entertainment
- Publisher
- Konami
- Producer
- Jessi Harrison
- Designer
- Micah Russo
- Composer
- Robert Baffy
- Released
- August 16, 2005 (NA)
- February 10, 2006 (EU)
- March 17, 2006 (AU)
- Genre
- Action, hack and slash
- Modes
- Single-player
Facts from the source article.
Did You Know?
- The game was conceived during experiments with the engine of the cancelled game Prime 8, a planned spin-off to the Spyro the Dragon series.
- A comic book adaptation by Gary Whitta and Ted Naifeh includes two three-issue miniseries.
- The player controls the protagonist with the analog nub and attacks with the square and circle buttons, with emphasis on combos achieved by linking attacks in rapid succession.
Plot
The game follows Death Jr., the teenage son of the Grim Reaper. His father has repeatedly failed to prevent his son from causing chaos at every school he has attended, and this is DJ's last chance: one more incident will send him to military school. At his new school, DJ meets friends including Pandora, a girl with obsessive-compulsive disorder and a fascination for locked boxes; Stigmartha, who has holes in her hands that bleed when she is nervous; Smith and Weston, conjoined twins joined at the head; the Seep, an armless, legless, foul-mouthed child in a vat; and the Dead Guppy. During a field trip to a museum, the group finds a locked box. To impress Pandora, DJ opens it, unleashing demons that overrun the town. DJ must stop the demons and restore order while keeping his father from finding out.
More in PlayStation Portable Game Library of the 2000s
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