Timer
The silent conductor of colony life, turning moments into precise, automated actions.
The Timer is a fundamental automation component within the Oxygen Not Included universe, serving as the heartbeat for countless colony operations. It is not a living entity but a sophisticated piece of technology brought by the Duplicants to manage the passage of time in their subterranean existence. By triggering actions after a set duration or repeating them at regular intervals, it allows Duplicants to create complex schedules without constant manual intervention.
- Type
- Automation Building
- Category
- Logic & Control
- Unlock Requirement
- Requires the Logic Tech Tree
- Power Consumption
- None (Passive)
- Functionality
- Triggers signals based on time intervals
Lore & Background
The technology behind the Timer is a marvel of pre-Duplication engineering, designed specifically for the harsh conditions of deep space travel and planetary colonization. It does not rely on external power sources but rather internal mechanisms that count down with unwavering precision. In the lore of the colony, these devices are often found in critical locations: guarding water pumps to prevent flooding, cycling lights to simulate day and night cycles, or managing the release of toxic gases. They are the unsung heroes that keep the colony running while Duplicants sleep or eat.
In Their Own Story
The red LED on the Timer blinked once, a rhythmic pulse in the dimly lit corridor of Sector 4. It had been counting down for exactly three minutes since the last batch of water was pumped into the reservoir. As the final second ticked away, the device emitted a soft click and sent a signal to the nearby valve. The heavy metal gate hissed open, releasing a controlled burst of fresh water that rushed toward the thirsty crops above. Nearby, a tired Duplicant named Kael paused from scrubbing a wall, watching the machine work with a sense of profound relief. Without this small box, he would have had to stand there for hours, holding the lever himself. Instead, he could finally take his break.
Reader's Guide
To unlock the Timer, colonists must first research the Logic technology tier within the Research tab. Once unlocked, it can be constructed using basic materials like Stone or Metal and requires no power source to operate. The primary function of a Timer is to send an active signal after a user-defined duration has elapsed. Duplicants can configure it to trigger once or repeat indefinitely at set intervals ranging from seconds to minutes. This allows for the creation of automated loops, such as turning lights on and off or cycling pumps to prevent overheating. Strategically, Timers are essential for efficient colony management. They reduce the need for manual labor by automating repetitive tasks, freeing up Duplicants for more complex duties like research or maintenance. Proper use of Timers can also prevent disasters, such as flooding from unmonitored pumps or temperature spikes from continuous generator usage.
Did You Know?
- Timers do not consume any power, making them one of the most energy-efficient buildings in the game.
- Multiple Timers can be linked to create complex logic sequences that simulate advanced scheduling systems.
- The visual design of the Timer often features a distinct digital display or blinking light to indicate its active state.
- Timers are crucial for creating day/night cycles using lights, which helps regulate Duplicant sleep schedules.
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