Oxygen Not Included Codexery

Sand

A shifting foundation that builds civilizations but buries the unprepared.

Sand is a ubiquitous granular material found throughout the Oxygen Not Included universe, serving as both a foundational building block and a significant environmental hazard. Composed of fine, loose particles, it flows like a liquid when disturbed, capable of burying duplicants and clogging vital machinery if not managed correctly. While seemingly inert in its natural state, sand becomes a critical resource for construction and crafting once processed.

State
Solid (Granular)
Primary Location
Surface Layer and Desert Biomes
Melting Point
High (Requires extreme heat to become Glass)
Thermal Conductivity
Low
Flow Behavior
Liquifies when unsupported or in large quantities

Lore & Background

The behavior of sand in this world defies simple static classification. When piled high or confined within narrow shafts, the material loses its rigidity and begins to flow, mimicking the properties of a liquid. This phenomenon has led to numerous accidents where duplicants were trapped under shifting dunes or where essential pipes were blocked by sudden avalanches. Over time, colonists have learned to respect the granular nature of their environment, utilizing specific engineering techniques like sand traps and fluid locks to harness its utility without succumbing to its dangers.

In Their Own Story

The wind howled across the surface plain, kicking up a fine mist that stung the eyes. Kael adjusted his helmet seal as he watched the dune crest collapse inward. It wasn't an earthquake; it was just gravity doing what gravity does best with loose grains. A moment ago, the path to the new mining site had been solid ground; now, it was a cascading river of beige particles rushing toward the ventilation shaft. He didn't run—he knew that would only trigger more collapse—but he sidestepped quickly, watching his boots sink slightly as the sand flowed around him like water. 'Just another day on this planet,' he muttered, tapping his tablet to activate the emergency sand trap before the flow reached the airlock.

Reader's Guide

Sand is primarily found in the surface layer and desert biomes, often covering large areas of the map's upper crust. It exists at ambient temperatures but can become dangerously hot if exposed to direct sunlight or nearby lava flows. The primary hazard associated with sand is its flow mechanics. Unlike solid rock, sand will liquefy and pour through gaps in the terrain, potentially burying duplicants, clogging pipes, or collapsing tunnels. Large piles of sand should never be left unsupported above critical infrastructure. Extraction requires careful planning. Duplicants can mine it manually, but this often triggers avalanches if done from below. A safer method involves using a pump to extract the sand as a liquid resource, which allows for controlled transport and storage in tanks or pipes designed for granular flow.

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