Oxygen Not Included Codexery

Tech & Blueprints

39 entries in the Oxygen Not Included compendium.

Tech & Blueprints — Era Chart

Logic Gate1801Steam Turbine1882Electrical Wire1953Launch Pad1961Medical Bed2025
Air PumpMove air where it needs to go, regardless of distance.DrillThe essential manual tool that turns solid rock into a path for survival.Water PumpThe essential heartbeat of the colony, turning deep water into survival.BatteryThe silent guardian that keeps the lights on when the generators sleep.Cooking PotTransforming raw survival into nourishing sustenance through heat and water.FreezerThe essential machine that keeps food fresh and the colony cool through active refrigeratiHeat ExchangerThe reactive element that sustains life and drives combustion.DehydratorConverts water into waste heat for precise fluid control.Cryo ChamberPreserve your workforce in suspended animation to save vital resources.TimerThe silent conductor of colony life, turning moments into precise, automated actions.Electrical WireA technique that wraps insulated wire around square posts to create gas-tight, solder-lessSteam TurbineConvert high-pressure steam into electrical energy using a thermodynamic power cycle.Mass FabricatorTurn research progress into instant infrastructure without consuming raw materials.Launch PadOriginally built as the Apollo program's Moonport, later modified for the Space Shuttle, aLogic GateThe dominant fabrication process for modern integrated circuits.ToiletTurn biological necessity into a valuable resource stream for your asteroid colony.Medical BedA thermal fuse that stops oxygen flow and extinguishes fire in the delivery tube if igniteThermal InsulationThe largest element of the Space Shuttle, and when loaded, the heaviest.Trash CompactorCrush the clutter and reclaim valuable space for your expanding underground colony.Liquid ValveMaster the flow of life-saving fluids with this essential control mechanism.Basic ChemistryWhere raw rock and murky water become the building blocks of a civilization.Advanced ChemistryThe final alchemical key that turns raw matter into survival.Basic EngineeringBefore you can reach the stars, you need a battery, a pump, and a pipe.Advanced EngineeringWhere a colony stops tinkering and starts building a real industrial backbone.Basic BiologyBefore you can build a world, you must first understand what keeps it alive.Advanced AgricultureIn a world with no soil, no rain, no mercy—your crops are the only green you'll ever see.Advanced BiologyYour colony's future is grown, not shipped—clone your way to survival.Basic AgriculturePress a seed into the dirt and watch your colony's future sprout.Advanced PowerWhen solar panels and coal burners stop cutting it, the reactor hums to life.Basic RoboticsThe first gear clicks into place, and your colony learns it no longer needs to do everythiBasic FluidsBefore you can pump, you must first understand what flows.Advanced FluidsYour pipes are screaming. Time to upgrade before the colony drowns in its own mistakes.Advanced RoboticsWhen biology hits its ceiling, the colony turns to gears and charged cells.Basic PowerSparks fly, the lights hum on, and the colony finally breathes electric air.Advanced AtmosphereStop counting bubbles—start breathing. Advanced Atmosphere turns a gasping colony into a tBasic ConstructionBefore you can build a world, you first learn to build a wall.Basic AutomationStop flipping levers. Let the colony breathe on its own.Basic AtmosphereTurn the poison in the air into the breath that keeps your colony alive.Advanced ConstructionTurn a sealed tin can into a thriving multi-level underground home.
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