Interplay Entertainment Games of the 1990s Codexery

Die by the Sword

A physics-driven swordfighter with independent arm control.

Die by the Sword is a swordfighting action-adventure video game developed by Treyarch and published by Interplay Productions under their Tantrum Entertainment imprint on March 27, 1998. It is notable for allowing players to independently control their avatar's movement and sword arm, enabling simultaneous slashing, stabbing, and parrying alongside running, jumping, and turning. The game also featured deathmatch and cooperative multiplayer for up to four players, and an expansion pack titled Limb from Limb was released on September 28, 1998.

Quick Facts

Developer
Treyarch
Director
Peter T. Akemann; Don Likeness
Producer
  • Peter T. Akemann
  • Christopher A. Busse
  • Mark Nau
Programmer
Peter T. Akemann
Artist
Chris Soares
Composer
  • Rick Jackson
  • Ron Valdez
  • Brian Luzietti
Platforms
Microsoft Windows
Genre
Action-adventure

Facts from the source article.

Did You Know?

Gameplay

The game eliminates pre-recorded animations and statistical combat by using a physically correct model for each avatar and weapon, calculating movement and damage through forces. Players control the sword arm via joystick, numeric keypad, or mouse. With the keyboard, a slashing attack is performed by pressing the '4' and '6' keys in succession to move the weapon from left to right, while '8'-'2' produces a top-down strike. Blocking is achieved by positioning the weapon to intercept an enemy's blow, rather than using a separate key or state; shields function similarly, though the off-hand is generally not directly controllable. Mouse or joystick control offers more fluid movement in any direction, but characters with a weapon in each arm are best handled with the keypad or predefined moves. An arcade mode uses Y, U, and I to block low, medium, and high, and H, J, and K for chopping and slashing. Turning, jumping, and acrobatics can add velocity to the weapon, increasing damage. Players can target specific body parts: a well-placed swing can behead an opponent, and strong blows can sever limbs, reducing mobility or the ability to inflict damage. The expansion Limb from Limb lets players choose to play the original quest as an Orc, Skeleton, Mantis, or other monsters.

Reception

Critics gave Die by the Sword mildly favorable reviews, while its expansion Limb from Limb drew mixed reactions. Next Generation called it a must-play for fans of polished fantasy action and recommended it. Commercially, the game flopped, selling only 28,603 copies in the U.S. by April 1999. Interplay's Alan Pavlish blamed the poor sales on the awkward control scheme and a nine-month delay that killed its momentum. Despite this, Die by the Sword was a finalist for PC Action Game of the Year at the first Interactive Achievement Awards, though Quake II took home the prize.

Frequently Asked Questions

What platforms is Die by the Sword available on?

Die by the Sword was released for Microsoft Windows.

Who directed Die by the Sword?

Die by the Sword was directed by Peter T. Akemann and Don Likeness.

Who composed the music for Die by the Sword?

The music for Die by the Sword was composed by Rick Jackson, Ron Valdez and Brian Luzietti.

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