Redneck Deer Huntin'
A hunting spinoff of the Redneck Rampage series.
Xatrix Entertainment and Interplay Entertainment brought out Redneck Deer Huntin' in 1998 for MS-DOS and Windows. This hunting sim, known as Deer Stalker in Europe, spun off from the 1997 shooter Redneck Rampage. A Steam re-release for Windows and macOS arrived in 2017.
Quick Facts
- Developer
- Xatrix Entertainment
- Publisher
- Interplay Entertainment
- Series
- Redneck Rampage
- Engine
- Build
- Platforms
- MS-DOS
- Released
- July 31, 1998 (NA); 1998 (EU)
- Genre
- Sports
- Modes
- Single-player
Facts from the source article.
Gameplay
The player controls Leonard, the protagonist of the Redneck Rampage series. Five weapons are available: a .44 Magnum revolver, a .30-06 hunting rifle, a .30-06 hunting rifle with scope, a 12-gauge pump-action shotgun, and a crossbow. The player also uses bait and calls while traversing one of four large, open hunting areas to shoot deer, wild boars, turkeys, and ducks. Two target ranges allow practice on mobile and stationary targets.
Reception
Critics largely panned Redneck Deer Huntin'. PC PowerPlay slammed the mix of genuine hunting struggles with the Redneck Rampage franchise's silliness, calling the game rushed, powered by an old engine, and offering low-quality environments and a boring experience. PC Accelerator gave it the worst possible score, criticizing the graphics, the inability of player abilities to lure targets, and labeling it a poor excuse for a tired genre. GameStar found the crude graphics made distant objects hard to see and chasing prey quickly became dull, dismissing it as cheap entertainment with no obvious fun. Power Play noted recent player interest in hunting games like this one but found it so bland and pointless that a Windows screensaver was more exciting. Reset faulted the sound design and lack of realism, limiting play to running and shooting against a three-minute timer. German magazine PC Games thought shooting prey was too easy. American PC Games was somewhat less harsh, acknowledging it as the first Deer Hunter clone with 3D environments, but still found the environments unimaginative and prey hard to find. Gamecenter praised the shooting range and the Build Engine's flexibility for free movement, but wrote it off as a cheap, opportunistic cash-in on hunting game hype that wasn't worth the price. In contrast, PCmanías gave a positive review, finding it suitable for hunting simulator fans, though regretting the choice of the dated Build engine and sprite-based graphics. The game sold over 100,000 units.
More in Interplay Entertainment Games of the 1990s
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