Interplay Entertainment Games of the 1990s Codexery

Virtual Deep Sea Fishing

A Korean fishing simulation released abroad by Interplay.

Virtual Deep Sea Fishing is a 1998 fishing video game developed by Korean studio Taff System. It was released in English-speaking countries in 1999 by Interplay Entertainment as the first title in the publisher's Nakksigwang series to be distributed outside South Korea.

Quick Facts

Developer
Taff System
Publisher
  • ROK
  • Taff System
  • NA
  • Interplay Entertainment
Released
ROK, 1998, NA, 1999
Platforms
Windows
Genre
Sports (Fishing)
Modes
Single-player

Facts from the source article.

Gameplay

Players select from twelve fishing locations and eight boats, each with distinct length, beam and speed that affect play. The game features eighteen large fish, including sharks, with varying behaviour, appetite and size. Catching fish requires attention to bait, position, radar activity and an underwater camera, using mouse and arrow keys. Modes include passive fishing and tournament play with time-limited rounds. A gallery displays caught fish.

Reception

IGN reviewers criticised the graphics and gameplay, noting identical scenery across locales, few visual cues to locate fish, and a fishing model they called depressing due to limited casting skill and restricted movement once the line was in the water. Ed Dawson of PC PowerPlay offered a milder view, praising the simulation as well-executed and mildly relaxing, but acknowledged its overly simplistic and bland gameplay.

Frequently Asked Questions

Who published Virtual Deep Sea Fishing?

Virtual Deep Sea Fishing was published by ROK, Taff System, NA and Interplay Entertainment.

What platforms is Virtual Deep Sea Fishing available on?

Virtual Deep Sea Fishing was released for Windows.

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