Star Trek: Starfleet Command
A complex real-time strategy game set in the Star Trek universe.
Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles, developed by 14° East and Quicksilver Software and published by Interplay Entertainment in 1999 for Microsoft Windows. It simulates starship operations, ship-to-ship combat, and fleet warfare within the Star Trek universe. An expanded version, Star Trek: Starfleet Command - Gold Edition, was released in 2000, incorporating the latest patch and all previously downloadable missions.
Quick Facts
- Developer
- 14° East
- Publisher
- Interplay Entertainment
- Producer
- Erik Bethke
- Programmer
- Marc Hertogh; Michael Donovan Mandap
- Artist
- Scott Bieser; Adam Rote
- Composer
- Ron Jones
- Series
- Star Trek
- Released
- August 11, 1999 (NA); October 1, 1999 (EU)
Facts from the source article.
Did You Know?
- The game has no central story-mode campaign, but each of six stellar powers has at least one elite organization that triggers special missions telling various stories.
- The special missions for each race contribute expository information on the fate of the Organians and the effect of their departure from known space.
Gameplay
The player selects a faction from among the Gorn, Hydran Kingdom, Klingon Empire, Lyran Empire, Orion Pirates, Romulan Star Empire, or United Federation of Planets. Play may be a simple skirmish, or single- or multi-player mode. Gameplay involves maneuvering a ship to approach enemies and assault vulnerable systems and shields, while also achieving mission objectives such as interacting with ships, aliens, planetary bodies, and other space objects.
Reception
The game received favorable reviews according to GameRankings. John Lee of NextGen called it a complex real-time strategy game with a steep learning curve but eminently rewarding. Sales surpassed 350,000 copies after a year, making it Interplay's best-selling game through direct sales, above Baldur's Gate. Computer Games Strategy Plus nominated it for 1999 Real-Time Strategy Game of the Year, which went to Age of Empires II: The Age of Kings, noting it avoided the curse of Star Trek games with remarkable depth and simple mechanics.
More in Interplay Entertainment Games of the 1990s
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