Horizon Call of the Mountain
A first-person VR spin-off set in the Horizon universe.
Guerilla Games / Sony · via Wikipedia: Horizon Call of the Mountain · Fair use
Horizon Call of the Mountain is a 2023 action-adventure game co-developed by Guerrilla Games and Firesprite, and published by Sony Interactive Entertainment for the PlayStation 5. It is a spin-off within the Horizon series, released as a launch title for the PlayStation VR2 virtual reality headset on 22 February 2023. The game is notable for its use of first-person perspective and motion-controlled climbing mechanics, as well as its integration of the PSVR2's eye-tracking and haptic feedback technologies.
- Release year
- 2023
- Developer
- Guerrilla Games and Firesprite
- Publisher
- Sony Interactive Entertainment
- Platform
- PlayStation 5 (PlayStation VR2)
- Genre
- Action-adventure
- Engine
- Unreal Engine 4
- Known for
- Launch title for PlayStation VR2, first-person VR spin-off of Horizon series
Lore & Background
Horizon Call of the Mountain follows Ryas, a disgraced former Shadow Carja soldier, as he seeks a royal pardon by investigating a mysterious signal enraging local machines. He is aided by his brother Urid. The narrative involves Ryas uncovering and thwarting a conspiracy by a rogue engineer named Asera, who intends to weaponize machines against the Carja capital of Meridian. The game was developed concurrently with Horizon Forbidden West (2022) and built using Unreal Engine 4 to leverage the PSVR2's eye-tracking and haptic feedback.
Reader's Guide
Horizon Call of the Mountain is significant as a launch title for the PlayStation VR2, demonstrating the headset's capabilities in eye-tracking, foveated rendering, and haptic feedback. The game received generally favourable reviews, with critics praising its visuals but noting reservations about its linear structure and repetitive climbing mechanics. It won Best VR Game at the Golden Joystick Awards and Immersive Reality Technical Achievement at the 27th Annual D.I.C.E. Awards. The game's development involved remodeling and reanimating machines for first-person VR, and it introduced accessibility features such as disabling falling and automated arrow loading. Its legacy lies in expanding the Horizon franchise into virtual reality and showcasing technical innovations for the PSVR2 platform.
Did You Know?
- The game was developed using Unreal Engine 4, unlike the mainline Horizon games which use Guerrilla's proprietary Decima engine.
- The player can physically open crates, play musical instruments, and throw environmental objects off cliffsides.
- The game includes a 'safari mode' that allows players to observe machines in their natural habitats.
- Some team members experienced motion sickness with traditional analogue stick movement, leading to the creation of a gesture-based 'arm-swinger' traversal scheme.
More in Characters & Machines
Elsewhere in Horizon Zero Dawn
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