Horizon Zero Dawn Codexery

Horizon Call of the Mountain

A first-person VR spin-off set in the Horizon universe.

Horizon Call of the Mountain

Guerilla Games / Sony · via Wikipedia: Horizon Call of the Mountain · Fair use

Horizon Call of the Mountain is a 2023 action-adventure game co-developed by Guerrilla Games and Firesprite, and published by Sony Interactive Entertainment for the PlayStation 5. It is a spin-off within the Horizon series, released as a launch title for the PlayStation VR2 virtual reality headset on 22 February 2023. The game is notable for its use of first-person perspective and motion-controlled climbing mechanics, as well as its integration of the PSVR2's eye-tracking and haptic feedback technologies.

Release year
2023
Developer
Guerrilla Games and Firesprite
Publisher
Sony Interactive Entertainment
Platform
PlayStation 5 (PlayStation VR2)
Genre
Action-adventure
Engine
Unreal Engine 4
Known for
Launch title for PlayStation VR2, first-person VR spin-off of Horizon series

Lore & Background

Horizon Call of the Mountain follows Ryas, a disgraced former Shadow Carja soldier, as he seeks a royal pardon by investigating a mysterious signal enraging local machines. He is aided by his brother Urid. The narrative involves Ryas uncovering and thwarting a conspiracy by a rogue engineer named Asera, who intends to weaponize machines against the Carja capital of Meridian. The game was developed concurrently with Horizon Forbidden West (2022) and built using Unreal Engine 4 to leverage the PSVR2's eye-tracking and haptic feedback.

Reader's Guide

Horizon Call of the Mountain is significant as a launch title for the PlayStation VR2, demonstrating the headset's capabilities in eye-tracking, foveated rendering, and haptic feedback. The game received generally favourable reviews, with critics praising its visuals but noting reservations about its linear structure and repetitive climbing mechanics. It won Best VR Game at the Golden Joystick Awards and Immersive Reality Technical Achievement at the 27th Annual D.I.C.E. Awards. The game's development involved remodeling and reanimating machines for first-person VR, and it introduced accessibility features such as disabling falling and automated arrow loading. Its legacy lies in expanding the Horizon franchise into virtual reality and showcasing technical innovations for the PSVR2 platform.

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