Fire Emblem Gaiden
A side story set in the world of Valentia.
Fire Emblem Gaiden, a tactical role-playing game from 1992, was the second Fire Emblem title and the last for the Famicom. It expanded on turn-based combat with a navigable overworld. Set in the same world as the first game, it follows two armies on Valentia, caught in political conflict involving Princess Celica and her childhood friend Alm.
Quick Facts
- Developer
- Intelligent Systems
- Publisher
- Nintendo
- Director
- Shouzou Kaga
- Producer
- Gunpei Yokoi
- Programmer
- Toru Narihiro
- Artist
- Naotaka Ohnishi
- Satoshi Machida
- Toshitaka Muramatsu
- Composer
- Yuka Tsujiyoko
- Series
- Fire Emblem
Facts from the source article.
Synopsis
The continent of Valentia was divided between the Earth Mother Mila and the War Father Duma, sibling gods who formed rival nations: Mila's Kingdom of Zofia and Duma's Empire of Rigel. Their extreme viewpoints corrupted their subjects, and Zofia fell into war after Chancellor Desaix's coup. Rigel's Emperor Rudolf invaded both countries. Village boy Alm sets out to overthrow Desaix and drive Rudolf out of Zofia, while his childhood friend Celica, the exiled Princess Antheise of Zofia, seeks Mila after her disappearance causes a drought. They meet at Zofia Castle but part ways when Alm refuses a peaceful resolution with Rudolf. Alm invades Rigel and defeats Rudolf, who reveals Alm is his son Albein Alm Rudolf. Rudolf's invasion aimed to create a champion to defeat the insane deities. Alm slays Duma with Celica's aid, and both gods vanish. Alm and Celica marry and unite Valentia.
Development and release
Development began after the commercial success of Fire Emblem: Shadow Dragon and the Blade of Light in 1990. Shouzou Kaga returned as designer, writer, and director. Gunpei Yokoi returned as producer. Visuals were created by Naotaka Ohnishi, Satoshi Machida, and Toshitaka Muramatsu.
Yuka Tsujiyoko handled music and sound design. The subtitle Gaiden denotes a side story in the same timeline as the first game. Kaga designed Gaiden to address issues like tedious map navigation, using the first game's system as a base for improvements such as enemy AI, though some strategic elements were removed. New features included a navigable overworld, role-playing elements, and a class evolution system.
Balancing these was challenging. The game used the MMC4 memory chip, developed partly due to memory capacity problems in the first game. Kaga deepened player-unit relationships through character growth and created dual protagonists Alm and Celica for a stronger narrative. A trio of female Pegasus Knights from the first game appears.
Gaiden was released on the Famicom on March 14, 1992, on a 2Mbit cartridge. It was the second and last Fire Emblem game for the system and never received an official release outside Japan. It later released on Virtual Console for Wii in 2009, Nintendo 3DS in 2013, and Wii U in 2014.
Reception and legacy
In Japan, Gaiden topped the Famitsu sales chart in March 1992. As of 2002, it had sold 324,699 units, making it the fourth best-selling Fire Emblem title to that date. Four critics reviewed it in Famicom Tsūshin, noting its gameplay changes prevented direct comparison with its predecessor. One critic enjoyed the gameplay and called it better than the first game.
Another noted it was easy in the first half but rapidly more difficult later. A reviewer observed that while the number of maps increased, strategic elements weakened. Public reception was positive; a Family Computer Magazine poll gave it a score of 24.3 out of 30. Later retrospectives compared Gaiden's radical gameplay shift to Zelda II: The Adventure of Link and Castlevania II: Simon's Quest.
Most new gameplay elements were discarded in later entries, but class evolution was retained. The navigable overworld and towns were revisited in Fire Emblem: The Sacred Stones. The concept of returning characters from a previous game was revisited in Fire Emblem Fates.
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