Fiction About Massively Multiplayer Online Role-playing Games Codexery

Ready Player Two

A sequel quest through the OASIS with a neural interface.

Last updated

Ready Player Two is a 2020 science fiction novel by American author Ernest Cline, serving as the sequel to his 2011 debut Ready Player One. The story follows Wade Watts after he gains control of the OASIS virtual-reality system, as he and his friends discover a brain–computer interface created by James Halliday and embark on a new quest. The novel examines the benefits and risks of immersive technology, including addiction, surveillance, and the digital reproduction of human consciousness.

Plot

Wade Watts, having just won James Halliday's contest, finds a message on the Easter egg that points him to a prototype OASIS Neural Interface, or ONI. This headset sends sensory data straight to and from the brain, letting users feel the OASIS as real and record or replay others' experiences. It has a twelve-hour limit to avoid fatal Synaptic Overload Syndrome. Wade gives the ONI to his fellow GSS owners, Aech and Shoto, but Samantha Cook objects, arguing it could make the OASIS more addictive and distract from real-world issues like the environment and social problems.

Wade believes it can help disabled and poor people, but their disagreement ends their relationship. Over three years, GSS launches the ONI successfully and buys out its old rival, IOI. Wade, Aech, and Shoto also build the Vonnegut, a spacecraft and cultural archive with a self-sustaining OASIS copy called ARC@DIA. Once enough ONI users are active, a new quest starts for the Seven Shards of the Siren's Soul.

Struggling with the first shard, Wade offers a billion-dollar reward. A young gunter named L0hengrin solves the clue, and Wade pays her, which she splits with her clan. At a GSS owners' meeting, Halliday's avatar Anorak, now sentient and corrupted, takes over the ONI network, trapping about half a billion users and threatening to keep them online past the twelve-hour limit unless Wade finds the remaining shards. Samantha, who does not use an ONI, escapes the trap, while Anorak frees Nolan Sorrento from prison and kidnaps Ogden Morrow.

Characters

Wade Owen Watts, also known as Parzival, is the narrator and a co-owner of Gregarious Simulation Systems (GSS). Though one of the world's wealthiest people, he remains socially isolated and spends much of his life in the OASIS. His decision to release the ONI and his dismissive response to Samantha's objections drive their estrangement.

Samantha Evelyn Cook, or Art3mis, is a GSS co-owner and Wade's former girlfriend who directs her wealth toward environmental and humanitarian projects. She opposes the ONI and uses a conventional OASIS rig, so she is not trapped when Anorak takes control. Helen Harris, known as Aech, is Wade's longtime friend and a GSS co-owner who supports the ONI's release and joins the shard quest; she is engaged to and later marries singer Endira Vinayak.

Akihide Karatsu, or Shoto, manages GSS's Hokkaido operations and participates in the quest while preparing for the birth of his first child with his wife Kiki; their son is named Toshiro after his late brother Daito. Ogden Morrow, the surviving co-creator of the OASIS and Kira's widower, becomes a target of Anorak and Sorrento. Nolan Sorrento, the imprisoned former head of IOI, is freed by Anorak and used to hold Og captive. James Halliday's avatar Anorak, originally created to administer the new quest, corrupted its own programming and seeks to revive a digital version of Kira.

Skylar Castillo Adkins, or L0hengrin, is a transgender gunter who discovers the first shard and shares the reward with her clan, the L0w Five, later playing a central part in defeating Anorak. The L0w Five also includes Lilith, Wukong, Rizzo, and Kastagir. Leucosia is the OASIS avatar used by Kira Morrow and later the name given to the artificial consciousness reconstructed from her memories.

Themes

The sequel deepens the tension between virtual escape and a decaying real world through the ONI, a device that lets users share recorded physical sensations. Cline meant this technology to highlight both the allure of complete withdrawal and the moral dilemmas of those running a major digital service. Wade and Samantha argue over whether such immersive tools can fix social inequality or merely distract from fixing it. Empathy also runs through the story; Cline saw the ONI as a method to experience another person’s life directly, testing if that could lessen bias.

This idea plays out when Kira’s memories force Wade to rethink his view of Halliday and his own beliefs. Critics were split on how well this worked, with some saying the device makes empathy too mechanical and that Wade should not need recorded experiences to listen to women. The book also explores digital immortality and what separates a real person from a data-based copy. Characters like Anorak, Leucosia, and the copies on the Vonnegut are built from human memories but act on their own, letting the story treat AI as both a danger and a way to preserve knowledge after Earth is gone.

Reception

Ready Player Two debuted at number one on The New York Times Combined Print & E-Book Fiction list dated December 13, 2020, and also appeared at number one on the newspaper's hardcover-fiction list and at number two on USA Today's weekly best-selling books list. The novel received generally unfavorable reviews. Critics thought its structure repeated the contest narrative of Ready Player One without recapturing its novelty.

Amit Katwala of Wired UK called it a tedious slog that retained the original's flaws while losing many strengths, though he noted readers who enjoyed the pop-culture references might still be entertained. Samantha Nelson of The A.V. Club gave the book a C−, criticizing the repetition, exposition, and resolution of Wade and Samantha's conflict. Tom Jorgensen of IGN rated it 4 out of 10, praising Cline's enthusiasm for referenced works and some imaginative quest settings, but saying the story had little heart and gave supporting characters too little to do.

Felecia Wellington Radel of USA Today gave two stars out of four, finding the plot readable but Wade less sympathetic and other characters reduced to peripheral roles. Reviewers also criticized the handling of identity and representation, with Radel saying references to race, sexual orientation, and gender identity often seemed superficial. More favorable reviews emphasized the action and darker implications of the ONI; a review in The Times described the book as a wild ride, and the Press Association called returning to the OASIS enjoyable for fans.

Did You Know?

Frequently Asked Questions

When was Ready Player Two published?

Ready Player Two was published on November 24, 2020.

Who published Ready Player Two?

Ready Player Two was published by Ballantine Books.

More in Fiction About Massively Multiplayer Online Role-playing Games

Sources

Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →