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.hack (video game series)

A single-player series simulating an MMORPG called The World.

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The fictional MMORPG called The World is simulated by the.hack video game series, with players taking on the role of a participant within it.[1] Kite, a newcomer to The World, serves as the series' main character; his friend Orca falls into a coma for reasons that are not initially clear.[1]

Timeline of the series

11 releases, 2002–2017. Select one to open its entry.

  1. 2002.hack//INFECTION - Part 1PlayStation 2 (Wikipedia, opens in a new tab)
  2. 2002.hack//MUTATION - Part 2PlayStation 2 (Wikipedia, opens in a new tab)
  3. 2002.hack//OUTBREAK - Part 3PlayStation 2 (Wikipedia, opens in a new tab)
  4. 2003.hack//QUARANTINE - Part 4PlayStation 2 (Wikipedia, opens in a new tab)
  5. 2005.hack//frägmentPlayStation 2 (Wikipedia, opens in a new tab)
  6. 2006.hack//G.U. Vol. 1: RebirthPlayStation 2, PlayStation 4, Microsoft Windows +1 more
  7. 2006.hack//G.U. Vol. 2: ReminiscePlayStation 2, PlayStation 4, Microsoft Windows +1 more
  8. 2007.hack//G.U. Vol. 3: RedemptionPlayStation 2, PlayStation 4, Microsoft Windows +1 more
  9. 2010.hack//LinkPlayStation Portable
  10. 2012.hack//Versus
  11. 2017.hack//G.U. Last RecodePlayStation 2, PlayStation 4, Microsoft Windows +1 more

Dates: Wikipedia: .hack (video game series) (CC BY-SA 4.0)

Making and release

The developers looked at MMORPGs such as Phantasy Star Online, Ultima Online, and Final Fantasy XI for inspiration.[2] Work on.hack started at the beginning of 2000, with the goal of creating a product that would astonish and surprise players.[3] The series concept was significantly shaped by CyberConnect2's president, Hiroshi Matsuyama.[3] The.hack series was planned from its inception as a quartet of games, designed to reflect the four-part story arcs typical of manga.[4]

To highlight the franchise's multimedia nature, the games were created concurrently with other Project.hack components, including.hack//Sign.[4] A three-month interval separated each game's launch, giving the developers a chance to implement small adjustments based on player feedback.[4] As of March 2004, over 1.73 million.hack games had been sold globally, with 780,000 of those in Japan.[5]

References

  1. Wikipedia, ".hack (video game series)" (CC BY-SA 4.0), which cites: Smith, David, ".hack Infection Vol.1", IGN, 2002-08-07 (we also read that source) en.wikipedia.org
  2. Wikipedia, ".hack (video game series)" (CC BY-SA 4.0), which cites: "E3 2003: .hack Interview", IGN, 2003-05-16; "E3 2003: .hack Interview", IGN, 2003-05-16; "E3 2003: .hack Interview", IGN, 2003-05-16; Hunatsu, Minoru, "バンダイ、ネット世界を中心に展開する壮大なRPG「.hack 感染拡大 Vol.1」、アニメDVDを同梱", Game Watch, 2002-01-24 (we also read that source) en.wikipedia.org
  3. Wikipedia, ".hack (video game series)" (CC BY-SA 4.0), which cites: "CESA Game Awards 2002-2003", Japan Game Awards, 2003 (we also read that source) en.wikipedia.org
  4. Wikipedia, ".hack (video game series)" (CC BY-SA 4.0), which cites: "E3 2003: .hack Interview", IGN, 2003-05-16; Hunatsu, Minoru, "ネットワークゲームを舞台にした壮大なオフラインRPGバンダイ「.hack//感染拡大 Vol.1」をイベントで紹介", Game Watch, 2002-05-20; "E3 2003: .hack Interview", IGN, 2003-05-16; Hunatsu, Minoru, "ネットワークゲームを舞台にした壮大なオフラインRPGバンダイ「.hack//感染拡大 Vol.1」をイベントで紹介", Game Watch, 2002-05-20; "CESA Game Awards 2002-2003", Japan Game Awards, 2003; Smith, David, ".hack American Titles", IGN, 2002-12-12; Conrad, Jeremy, "<nowiki>.hack//Liminality</nowiki> - Vol. 1 In the Case of Mai Minase", IGN, 2003-02-10; "裏話が次々と披露! 「.hack//感謝 en.wikipedia.org
  5. Wikipedia, ".hack (video game series)" (CC BY-SA 4.0), which cites: "Fact Book 2021", Bandai Namco Group, 2021, p. 24; "Bandai Press Release", Bandai (original not read by us) en.wikipedia.org

Each numbered sentence above was checked against the source it cites before publication. Sentences citing Wikipedia adapt text from the English Wikipedia article .hack (video game series) (contributors), used under CC BY-SA 4.0; this entry is available under the same licence. Other sources were used for facts only; no text or images are copied from them.

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Sources

Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.

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