Critical Role Codexery

Wildemount

A land of jagged peaks and ancient magic where the fate of Exandria hangs in the balance.

Wildemount is a continent of Exandria, located to the east of Tal'Dorei, and the main setting of Critical Role's second campaign. Its two major powers, the Dwendalian Empire and the Kryn Dynasty, are divided by the Ashkeeper Peaks mountain range.

Quick Facts

Key factions
Dwendalian Empire, Kryn Dynasty

Lore & Background

Western Wildemount is governed by the Dwendalian Empire under King Bertrand Dwendal, who is advised by a council of archmages called the Cerberus Assembly. The eastern region, Xhorhas, is governed by the Kryn Dynasty under the Bright Queen Leylas Kryn and is home mainly to the drow and other races considered monstrous. The Menagerie Coast in the south-west is governed by the Clovis Concord, a coalition of city-states that includes Nicodranas and Port Damali, and the tundra of the far north is known as the Greying Wildlands.

Reader's Guide

The continent was first mentioned in campaign one, as the place the Briarwoods came from and as the home of Taryon Darrington. It is detailed in the sourcebook Explorer's Guide to Wildemount (2020), which covers its four regions. Wildemount was designed with an Eastern European influence: the Dwendalian Empire was inspired by 15th-century Russia and Prussia, and Xhorhas by 13th-century Romania.

Frequently Asked Questions

Who are the main villains in Wildemount?

In the second campaign the Mighty Nein confronts corruption within the Cerberus Assembly and apocalyptic threats such as Tharizdûn and the Somnovem.

What are notable locations in Wildemount?

Notable places include the port cities of Nicodranas and Port Damali on the Menagerie Coast, the town of Trostenwald where the Mighty Nein first meet, and the region of Xhorhas.

More in World & Setting

Elsewhere in Critical Role

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