Abstergo Industries
A corporate front for the modern-day Templars' search for Pieces of Eden.
Abstergo Industries is a company used as a front by the modern-day Templars. It is involved in recording genetic memories using Helix software to help the Templars and Assassins find new Pieces of Eden in the modern world. The company employs Assassin initiates and other employees who record genetic memories. Ex-Abstergo employee Layla Hassan later embarks on her own quest to save humanity from another disaster.
Quick Facts
- Affiliation
- The Templar Order
- Key technology
- The Animus
Lore & Background
Abstergo Industries serves as a front for the modern-day Templar Order. The company uses Helix software to record genetic memories, allowing both Templars and Assassins to locate Pieces of Eden. Employees and Assassin initiates work within Abstergo to access these memories. The modern-day segments in games from Assassin's Creed IV: Black Flag to Assassin's Creed Syndicate put players in the role of a nameless individual controlled from a first-person perspective, working for Abstergo. Later, ex-Abstergo employee Layla Hassan becomes a central figure in the modern-day story, using her knowledge of the Animus to pursue her own goals.
Reader's Guide
Abstergo Industries is the modern-day front for the Templar Order. Its primary activity in the games is the recording of genetic memories via Helix software to locate Pieces of Eden. Players in several titles work as Abstergo employees or Assassin initiates, accessing these memories. The company is a key part of the modern-day framing story, bridging the historical and present-day conflicts between Assassins and Templars.
Origins and Conceptual Evolution
The franchise emerged from Ubisoft Montreal's ambition to evolve the Prince of Persia series into a seventh-generation open-world experience. Originally conceived as a sequel where players controlled an Assassin escorting the Prince, the project pivoted after marketing concerns about removing the titular royal character. This shift led to the creation of a standalone intellectual property inspired by Vladimir Bartol's novel Alamut and the historical Hashashin sect.
Developers replaced the Prince with a focus on the millennia-old conflict between the Order of Assassins, who champion free will, and the Knights Templar, who seek peace through control. To explain gameplay mechanics like character death and to bridge disparate historical eras, the team invented the concept of genetic memory and the Animus device. This fictional machine allows modern protagonists to relive ancestral memories, seamlessly intertwining real-world history with a science fiction narrative framework that defines the series' unique identity.
Narrative Arcs and Modern-Day Conflict
The overarching storyline is divided into three distinct phases centered on the struggle for Pieces of Eden. The initial arc follows Desmond Miles, an Assassin descendant who uses the Animus to locate artifacts and prevent a catastrophic event linked to the 2012 phenomenon. Subsequent entries shift focus to Abstergo Industries, a corporate front for modern Templars, where employees and Assassin initiates utilize Helix software to record genetic memories in pursuit of new artifacts.
The third major arc introduces Layla Hassan, an ex-Abstergo employee who embarks on her own independent quest to save humanity from another impending disaster. Throughout these narratives, players alternate between controlling historical Assassins in various time periods and navigating the present-day framing story, where the conflict between freedom and order continues to unfold through corporate espionage and ancient technology.
Gameplay Mechanics and Design Philosophy
The series is defined by its open-world environments viewed from a third-person perspective, emphasizing exploration, stealth, combat, and parkour navigation. Ubisoft categorizes the franchise's development into three distinct periods reflecting shifting design philosophies. The first period prioritized action-adventure and stealth within expansive historical settings. A second phase introduced heavier role-playing mechanics and live-service features to enhance player engagement across titles like Origins and Valhalla.
The current third period, launching with Shadows, aims to return to engrossing single-player experiences reminiscent of the original games while integrating a new Animus Hub system for sharing achievements. Despite criticisms regarding yearly release cycles and technical bugs, the franchise has consistently evolved its gameplay loops, balancing main missions with side content and occasionally incorporating competitive or cooperative multiplayer modes.
Commercial Success and Cultural Impact
Since its debut in 2007, Assassin's Creed has grown into one of the best-selling video game franchises globally, surpassing 200 million copies sold by September 2022. This commercial triumph has established it as Ubisoft's most successful property, spawning fourteen main installments and numerous spin-offs across consoles, mobile devices, and handheld platforms. The franchise extends beyond gaming into a vast multimedia universe, including novels, comics, art books, encyclopedias, and a 2016 live-action film adaptation. While the series has received widespread acclaim for its ambitious visuals, narrative depth, and game design—earning multiple Game of the Year awards—it also faces scrutiny over the prioritization of role-playing elements in later entries. Nevertheless, its ability to blend historical fiction with science fiction has cemented a lasting legacy in pop culture.
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