Third-Person Shooters Codexery

Advent Rising

A planned trilogy cut short by poor sales.

Advent Rising is an action-adventure third-person shooter video game developed by GlyphX Games and published by Majesco. It was released for Xbox on May 31, 2005, and for Microsoft Windows on August 9, 2005. The game was conceived as the first entry in a planned trilogy, with a story created by The Mustard Brothers and a script written by science fiction authors Orson Scott Card and Cameron Dayton. Despite a large advertising campaign that included promotion in cinemas, the game's retail performance fell far short of expectations, leading Majesco to cancel future installments and revise its business plan toward handheld games.

Quick Facts

Title
Advent Rising
Developer
GlyphX Games
Publisher
Majesco
Designer
Donald Mustard / Geremy Mustard
Composer
Tommy Tallarico / Michael Richard Plowman
Writer
Orson Scott Card / Cameron Dayton
Engine
Unreal Engine 2
Released
NA · May 31, 2005 / (Xbox) · NA · August 9, 2005 / (PC) · EU · February 17, 2006
Genre
Action-adventure, third-person shooter
Modes
Single-player
Platforms
Windows · Xbox · OnLive

Facts from the source article.

Lore & Background

The game follows Gideon Wyeth, who escorts human ambassadors to meet the alien Aurelians. The Aurelians view humans as gods and warn of the Seekers, a race intent on destroying humanity. After an attack on the space station, Gideon escapes to the planet Edumea, aids Marines, and later trains with the Aurelians to unlock mystical human powers. The story culminates in a confrontation with a being called a Koroem, which claims responsibility for the genocide and is killed when Gideon uses a previously unknown ability, opening a portal that drags him to an ice planet where a horned creature known as 'The Stranger' beckons him to follow.

Development was led by Donald and Geremy Mustard, with dialogue and screenplay by Orson Scott Card and Cameron Dayton. Card's influences appear in terminology such as 'vids', 'Buggers', and 'ansible' (the latter coined by Ursula K. Le Guin and added by Donald Mustard). The game's visual design featured elongated characters, a deliberate stylistic choice noted by reviewers. A contest offering one million dollars via Xbox Live for finding hidden symbols was cancelled in August 2005 due to concerns about fairness and security; players were offered compensation of two free games and an apology.

Reader's Guide

Advent Rising received 'average' reviews on Xbox according to Metacritic, with common complaints about bugs, freezing, and a difficult targeting system. The PC version, released months later, garnered slightly better reviews, as many glitches were fixed and framerate improved. The game's 'flick targeting' system—locking onto enemies by flicking the right control stick—was noted as both innovative and requiring adjustment. A five-issue spin-off comic series, Advent Rising: Rock the Planet, ran from October 2005 to November 2006, set ten years before the game. A planned PSP side story, Advent Shadow, was cancelled in January 2006 due to Majesco's financial difficulties and the poor sales of Advent Rising. In 2008, Novint announced support for the Novint Falcon, selling the game as Ascension Reborn. Xbox Live for original Xbox games was terminated in 2010, but Advent Rising is now supported on Insignia, a revival service restoring online functionality. Donald Mustard stated in 2006 he would be happy to finish the series if the opportunity arose but confirmed he did not hold the rights.

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