The Outer Worlds Codexery

Science

The Tech skill behind plasma, shock and science-weapon damage, and tinkering.

Science is a skill in the Tech category of The Outer Worlds. It increases the damage of plasma and shock weapons and strengthens the special effects of science weapons.

Quick Facts

Category
Tech
Attributes
Intelligence, Charm
Improves
Plasma and shock damage, science weapon effects
Unlocks
Tinkering (20 points)

Facts from the source article.

Background

Science also unlocks tinkering: at 20 points (Novice) the player can tinker weapons and armor at a workbench to raise their power, at 40 tinkering costs half as much, at 60 corrosion damage rises by 25%, at 80 the tinkering cost of science weapons is capped, and at 100 tinkering costs drop further. At 150 (Virtuoso) the crit chance and sway of science weapons are set by the Science skill.

More in Skills & Talents

Elsewhere in The Outer Worlds

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →