Science
The Tech skill behind plasma, shock and science-weapon damage, and tinkering.
Science is a skill in the Tech category of The Outer Worlds. It increases the damage of plasma and shock weapons and strengthens the special effects of science weapons.
Quick Facts
- Category
- Tech
- Attributes
- Intelligence, Charm
- Improves
- Plasma and shock damage, science weapon effects
- Unlocks
- Tinkering (20 points)
Facts from the source article.
Background
Science also unlocks tinkering: at 20 points (Novice) the player can tinker weapons and armor at a workbench to raise their power, at 40 tinkering costs half as much, at 60 corrosion damage rises by 25%, at 80 the tinkering cost of science weapons is capped, and at 100 tinkering costs drop further. At 150 (Virtuoso) the crit chance and sway of science weapons are set by the Science skill.
More in Skills & Talents
Elsewhere in The Outer Worlds
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