Wind Waker
A magic conductor's baton that controls the wind.
The Wind Waker is a baton which allows Link to control the wind and harness other powers by conducting specific melodies. Early in the game, Link receives this item, and the player controls it by moving the control stick in specific directions to conduct melodies. The first melody, the "Wind's Requiem", enables Link to change the wind's direction, allowing him to sail anywhere. Link can learn a total of six melodies for the Wind Waker, which provide abilities such as warping to other regions and turning night to day.
Quick Facts
- First appearance
- The Legend of Zelda: The Wind Waker
Lore & Background
The Wind Waker is a magic conductor's baton that plays a prominent role in facilitating sailing across the Great Sea. By conducting specific melodies, Link can control the wind direction—essential for navigating the ocean in his boat, the King of Red Lions. The first melody learned is the "Wind's Requiem", which changes the wind's direction. Other tunes provide abilities such as warping to other regions and turning night to day. The baton is central to the game's mechanics, as wind drives the sail and a tailwind gives top speed while sailing against the wind is difficult.
Reader's Guide
The Wind Waker is used by conducting specific melodies through joypad movements that change pitch and time signature. The first melody, the "Wind's Requiem", changes the wind's direction, which is essential for sailing the Great Sea. A tailwind behind the boat gives top speed, while sailing against the wind is difficult. Link can learn five other tunes that provide abilities such as warping to other regions and turning night to day. The baton is required to navigate between islands and progress through the game.
More in Powers & Artifacts
Related in The Legend of Zelda
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Elsewhere in The Legend of Zelda
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