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Assassin's Creed: Bloodlines

A direct PSP sequel to the original Assassin's Creed.

Assassin's Creed: Bloodlines

Assassin's Creed: Bloodlines hit the PlayStation Portable in November 2009, a spin-off from the main series that picks up right where the first game left off. Developed by Griptonite Games and published by Ubisoft, it’s set between 1191 and 1193, following Altaïr Ibn-LaʼAhad as he chases the last Templar holdouts to Cyprus. Along the way, the story digs into his relationship with Maria Thorpe, a Templar agent he spared earlier—she’d later become his wife. Ubisoft announced the title at E3 in June 2009, and it launched alongside *Assassin’s Creed II* and *Assassin’s Creed II: Discovery*. Critics gave it mixed reviews. The next spin-off in the series, *Assassin’s Creed III: Liberation*, wouldn’t arrive until October 2012—though other spin-offs like *Assassin's Creed: Project Legacy* (2010) bridged the gap.

**Gameplay** This is an action-adventure stealth game in an open world, with controls nearly identical to the original *Assassin’s Creed*—though tweaked for the PSP’s limited buttons. Eagle Vision got cut. You explore Cyprus, specifically the cities of Limassol and Kyrenia, but the map’s smaller, so horseback riding is gone. Fewer people roam the streets, explained in-game as civilians staying home under the Templars’ new rule. Altaïr still climbs high points to synchronize and reveal side missions, even though the map’s already drawn. Instead of flags, you collect Templar Coins—bronze, silver, and gold—to upgrade health and weapon damage. Side missions now include saving civilians, delivering letters, and intercepting couriers, rewarding coins instead of allies like scholars or vigilantes. Stealth and blending took a hit due to system limits; you can’t hide among scholars anymore, and blending just lets you slip past guards without suspicion. Climbing’s faster and simpler, with downgraded animations. High and low profile moves are still there, but scaled back. New assassination techniques appear, like ledge kills where you silently yank an enemy off a ledge. Weapons from the first game return—sword, Hidden Blade, throwing knives, fists—but knives can’t be pickpocketed; you refill from knife boxes in safehouses or pick them up off the ground. Story missions are more straightforward, replacing eavesdropping and pickpocketing with a task-by-task structure like *Assassin’s Creed II*.

Quick Facts

Title
Assassin's Creed: Bloodlines
Developer
Griptonite Games
Publisher
Ubisoft
Producer
Dan McAuliffe / Shawn Mulanix / Merric Shank
Designer
Shawn Truesdell
Programmer
Eli Ford / Scott Perras
Artist
Jack Scott Hill / Michael Wilcox
Writer
Darby McDevitt
Series
Assassin's Creed
Platforms
PlayStation Portable
Released
NA · November 17, 2009 · AUS · November 19, 2009EU · November 20, 2009
Genre
Action-adventure, stealth

Facts from the source article.

Lore & Background

The game was announced by Ubisoft at the E3 Conference in June 2009 as a new title for the PlayStation Portable console. It was released in November 2009, concurrently with Assassin's Creed II and Assassin's Creed II: Discovery. The gameplay is nearly identical to that of Assassin's Creed in terms of control style, with modifications due to the lack of specific keys and buttons on the PSP. Features such as Eagle Vision and horseback riding were removed, and the number of people on the street was greatly reduced. The game is primarily set on the island of Cyprus, where players can freely explore the cities of Limassol and Kyrenia. New collectibles called Templar Coins replace flags, and can be used to upgrade health and weapon damage. Ledge assassinations were added, and throwing knives can be regained from knife boxes or by walking over them.

Reader's Guide

Assassin's Creed: Bloodlines received mixed reviews from critics. GameSpot gave it a 5.5, praising its sound effects but criticizing the platforming, small areas, and over-emphasis on combat. IGN gave it a 6.9, criticizing repetitive sound effects and one-dimensional combat but praising its visuals. GameSpy gave it a 2.5 out of 5, praising its faithfulness to the series but criticizing environments, repetitive gameplay, and poor script and voice-acting. GameZone's Louis Bedigian gave it a 5.3/10, calling it visually impressive on the PSP but not an example of great gameplay. The game features exclusive connectivity with the PlayStation 3 version of Assassin's Creed II, allowing players to unlock weapons and transfer coins between the two games. Its legacy lies in bridging the story between the original Assassin's Creed and Assassin's Creed II, while exploring Altaïr's relationship with Maria Thorpe.

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