Aliens Versus Predator (1999 video game)
Three species, three campaigns, one terrifying game.
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Aliens Versus Predator, a first-person shooter from 1999, was created by Rebellion Developments and put out by Fox Interactive for Windows and Mac OS. It belongs to the Alien vs. Predator crossover universe. A follow-up, Aliens Versus Predator 2, came from Monolith Productions and was released by Sierra in 2001.
The game features three distinct single-player campaigns, one for each species: the Alien, the Predator, and the human Colonial Marine. Each character has unique goals, abilities, and gear. The Colonial Marine relies on various firearms, body armor, an image intensifier, and flares to see in the dark. The Predator is the toughest of the three, able to survive high falls, and wields wrist blades, a smart disc, and a shoulder cannon. It can turn invisible with a cloaking device and switch between infrared and electrical-system vision modes. The Alien is the fastest, can climb walls and ceilings without injury, and uses claws, tail, and jaws instead of weapons. Its view is distorted like a fisheye lens, and it can echolocate in darkness or detect pheromones to track enemies. Bonus levels let each character play through parts of the other campaigns, with the marine getting a jet pack and the Predator a grappling hook to navigate Alien-specific areas.
The plotlines are separate. As the Alien, you defend the hive from marines, stow away on an evacuating ship called the Ferarco, and escape via shuttle to Gateway Station from the film *Aliens*. There you fight more marines and two Predators before boarding a shuttle to Earth. As the Colonial Marine, you start at a research station on LV-426 studying the derelict ship from *Alien*. After an attack, you fight through the facility, the derelict, and a colony, then shut down cooling valves at an atmosphere processor to cause an explosion. You escape to Odobenus Station, battle more enemies including facehuggers and cybernetic Aliens, board the Tyrargo, and defeat an Alien queen by ejecting her through an airlock. The Predator campaign spans three planets: first, you hunt marines to recover a captured Predator ship, discover an Alien/Predator hybrid created by humans, defeat it, and escape. Next, you visit Fiorina "Fury" 161 from *Alien 3*, fighting Aliens and marines. Finally, you enter a marine-controlled Alien habitat, battling cybernetic Aliens and a queen.
Quick Facts
- Title
- Aliens Versus Predator
- Developer
- Rebellion Developments / Logicware (Mac OS X)
- Publisher
- Fox Interactive / MacPlay (Mac OS X) / Rebellion Developments / (Classic 2000)
- Director
- Chris Miller
- Producer
- Vivian Barad
- Programmer
- Kevin Floyer-Lea
- Artist
- Marco Bertoldo
- Composer
- Rich Ragsdale
- Series
- Alien vs. Predator
- Platforms
- Windows · Mac OS · Mac OS X
- Released
- Windows / NA · 13 May 1999 · EU · 25 June 1999 · NA · 28 March 2000 / (Gold) · EU · 28 July 2000 / (Gold) · WW · 15 January 2010 / (Classic 2000) / Mac OS, Mac OS X / October 19, 2001 / (Gold)
- Genre
- First-person shooter
Facts from the source article.
Lore & Background
Aliens Versus Predator was announced in 1995 for a 1997 Christmas release on PlayStation, Sega Saturn, and Microsoft Windows, but the PC version was delayed to 1999, and the console versions were scrapped. A Dreamcast version was also in development but never released. An expansion pack, Millennium Expansion Pack, was released in 2000, adding nine levels, save functionality, and new marine weapons. A compilation, Aliens Versus Predator: Gold Edition, containing the main game and expansion, was released in 2000. An Apple Macintosh version based on the Gold Edition was released by MacPlay in 2001. A Game Boy Advance version was planned by Ubisoft but canceled.
The game's source code and tools were released to the public in 2001, leading to unofficial ports to Linux and other platforms. After years of commercial unavailability, the game was re-released on Steam on 15 January 2010 as Aliens Versus Predator Classic 2000, which includes the Gold Edition content but not the separate Millennium Expansion Pack levels (those were integrated into Gold Edition).
Reader's Guide
Aliens Versus Predator is significant as a landmark crossover video game that successfully translated the distinct gameplay styles of the Alien, Predator, and Colonial Marine species into a first-person shooter. Its three separate campaigns, each with unique abilities and objectives, set it apart from contemporaries. The game received favorable reviews, with critics praising its atmosphere, sound design, and the terror of playing as each species, though some noted the lack of a save feature and shallow story. Its source code release in 2001 fostered a community-driven legacy, enabling unofficial ports and continued playability. The 2010 re-release as Aliens Versus Predator Classic 2000 ensured its availability on modern systems, cementing its place as a cult classic in the Alien vs. Predator franchise.
Did You Know?
- The game's mission briefings were originally acted by professionals, but the development team re-recorded them for the Gold Edition using team members.
- The Alien can climb walls and ceilings, and its screen view is distorted with a fisheye lens effect.
- The Predator is the most durable character and can survive falls from greater heights than the human.
- A sequel, Aliens Versus Predator 2, was developed by Monolith Productions and released by Sierra in 2001.
Three Species, Three Experiences
The game's most distinctive design choice is its tripartite campaign structure, letting players inhabit the perspective of a Colonial Marine, a Predator, or an Alien, each with an entirely different toolkit and set of objectives. The Marine fights with conventional weaponry, body armor, an image intensifier, and flares to navigate dark corridors. The Predator wields wrist blades, a smart disc, and a shoulder-mounted energy cannon, supplemented by a cloaking device and multiple vision modes—including infrared and a sensor tuned to electrical systems. The Alien carries no weapons whatsoever, relying solely on claws, a tail, and jaws, yet it can scale walls and ceilings, survive falls from any height, and is the fastest of the three. Its entire view is rendered through a distorted fisheye lens, and it navigates darkness via echolocation and pheromone tracking. Bonus levels even let the Marine and Predator venture into Alien territory, equipped with a jet pack and a grappling hook respectively.
Interwoven Storylines Across the Franchise
Each species follows a fully independent narrative thread tied to the broader Alien and Predator cinematic universe. The Alien begins by defending its hive from marines, then stows away on a spacecraft to reach the Ferarco. After triggering its self-destruct, the Alien escapes to Gateway Station—the setting of the 1986 film—battles two Predators, and boards a shuttle bound for Earth. The Marine starts at a research station on LV-426 studying the derelict from the 1979 original, fights through the facility and a colony, detonates an atmosphere processing station, then battles through Odobenus Station and the ship Tyrargo, ultimately killing an Alien queen by ejecting it through an airlock. The Predator hunts marines to reclaim a captured ship, discovers humans have spliced an Alien embryo into a Predator to create a hybrid, visits Fiorina "Fury" 161 from Alien 3, and finally confronts the Alien queen at a marine-controlled habitat.
A Rocky Road to Release
First announced in 1995 for a 1997 Christmas window across PlayStation, Sega Saturn, and Windows, the project endured significant delays and platform cancellations. The PC build was pushed all the way to 1999, while both console versions were scrapped entirely. A PlayStation prototype was shown in early form at E3 1997, and a Dreamcast version was in development but never shipped. Ubisoft's planned Game Boy Advance port was also canceled. In 2000, the Millennium Expansion Pack arrived with nine new levels, in-level saving, and additional Marine weapons, later bundled as the Gold Edition. MacPlay delivered a Macintosh port supporting both OS X and classical Mac OS in 2001. An interesting behind-the-scenes detail: the original mission briefings were voiced by professional actors, but the team felt the delivery lacked urgency, so the Gold Edition replaced them with recordings by Rebellion staff members.
Life Beyond the Official Lifespan
In 2001, as the title reached end-of-support, Rebellion Developments made an unusual and generous move: they released the game's full source code and development tools to the public, empowering the community to keep the project alive. That act of open-sourcing ignited a remarkable chain of unofficial ports. A Linux build appeared the same year, hosted at icculus.org. In 2009, enthusiasts produced a playable Xbox version. As late as 2020, fans delivered a PlayStation Vita port, demonstrating nearly two decades of sustained grassroots engagement with the title. The game also left a mark on the broader franchise, spawning a sequel—Aliens Versus Predator 2—developed by Monolith Productions and published by Sierra in 2001, which carried the crossover concept forward in the first-person shooter space.
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Frequently Asked Questions
What is Aliens Versus Predator (1999 video game)?
It is a first-person shooter built by Rebellion Developments and released by Fox Interactive in 1999, pitting the franchise's three iconic species against each other across separate single-player missions.
What platforms can you play Aliens Versus Predator (1999 video game) on?
The original release supported both Microsoft Windows and Mac OS Classic.
Who are the playable characters in Aliens Versus Predator (1999 video game)?
You get three full campaigns—one as the Alien, one as the Predator, and one as a Colonial Marine—each with its own unique weapons, gear, and mission objectives.
How does Aliens Versus Predator (1999 video game) compare to its sequel?
While the 1999 Rebellion title centered on three individual species perspectives, the 2001 Monolith Productions follow-up shifted to a squad-based Colonial Marine experience published by Sierra.
Why do fans still talk about Aliens Versus Predator (1999 video game)?
It remains one of the few shooters that lets you play as the monster itself, giving the Alien and Predator campaigns a tense, stealth-driven feel that sets them apart from the more conventional marine gunplay.
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