2Dark
A stealth horror game about rescuing children in Gloomywood.
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2Dark is a stealth adventure horror game directed by Frédérick Raynal, the creator of Alone in the Dark. The story follows former detective Mr. Smith as he investigates the disappearance of children in the town of Gloomywood.
The gameplay is designed to be simple and accessible for casual players. Items are collected by walking into them, and stealth is central—players can hide in darkness and move quietly to avoid detection. Enemies react to noise, and supplies are limited, encouraging thorough item collection. The player must rescue children from complex levels and escape with them. If left alone too long, the children begin to cry and move, drawing danger to both them and the player.
Development was funded through Ulule on November 21, 2014, raising €33,928 against a €30,000 goal. A trailer was released on October 26, 2015, confirming the game was being made by the new French studio Gloomywood, initially a team of four directed by Raynal. A beta was sold for €20. The game was first publicly playable at GDC in March 2016, and its first major trade show appearance was at E3 2016. On March 11, 2016, Gloomywood announced console releases alongside PC. The Ulule campaign promised no DRM, but the final release included Denuvo. After the CPY warez group cracked it, the developers removed Denuvo. Versions for Linux and Mac were promised during crowdfunding but never released.
Reception was mixed, with a Metacritic average of 56/100. OpenCritic reported weak approval, recommended by 32% of critics. PlayStation Universe gave it 4.0 out of 10, stating that while the grim plot and creepy settings are intriguing, the gameplay undermines the horror, making it a respectable game but a failure as horror.
Quick Facts
- Title
- 2Dark
- Developer
- Gloomywood
- Publisher
- Bigben Interactive
- Platforms
- Microsoft Windows, PlayStation 4, Xbox One
- Released
- March 10, 2017
- Genre
- Adventure, Stealth, Survival horror
- Modes
- Single-player
- Director
- Frédérick Raynal
Facts from the source article.
Lore & Background
2Dark was funded on the Ulule crowdfunding platform on November 21, 2014, raising €33,928 on a goal of €30,000. On October 26, 2015, a trailer was published, and it was confirmed that the game was being developed by a new French studio called Gloomywood, which initially consisted of four people, with Frédérick Raynal directing. The beta was made available to buy for €20. The game was first publicly playable at GDC in March 2016, and its first major trade show appearance was at E3 2016. On March 11, 2016, Gloomywood confirmed that 2Dark would be released on consoles in addition to PC.
Reader's Guide
2Dark holds significance as a crowdfunded stealth horror title directed by Frédérick Raynal, creator of the influential Alone in the Dark. The game's plot follows a former detective named Mr. Smith traveling to the town of Gloomywood to solve a mystery involving disappearing children. Gameplay emphasizes stealth, with the player able to stay in the dark and tread quietly to avoid alerting enemies, who can be triggered by sounds. Supplies are constricted, and the player must rescue children who move slowly and are susceptible to danger; if left alone too long, the kids will cry and move, endangering everyone. The game received mixed reviews, holding an average of 56/100 on Metacritic and weak approval on OpenCritic, with 32% of critics recommending it. PlayStation Universe awarded it 4.0 out of 10, stating that while the setup holds intrigue, much of the gameplay diminishes the horror aspect. Notably, the Ulule campaign promised no DRM, but the released version included Denuvo, which was later cracked by the CPY warez group and subsequently removed. Versions for Linux and Mac were promised but never released.
A Detective's Descent into Gloomywood
2Dark places players in the shoes of Mr. Smith, a former detective who arrives in the small town of Gloomywood to investigate a troubling case: children are vanishing without a trace. The game was directed by Frédérick Raynal, a figure well known in the horror genre for his work on the original Alone in the Dark franchise, lending the project a pedigree in atmospheric, tension-driven storytelling. The narrative framework is deliberately lean, serving as a backdrop for the stealth-focused gameplay rather than a sprawling story. The town itself becomes a character, its grim and creepy settings designed to evoke dread. The central mystery of the missing children drives the player through intricate levels, each one presenting new environmental challenges and threats. The premise taps into a classic horror archetype—the vulnerable child in danger—but filters it through a stealth lens, making the player's primary concern not combat but concealment and careful navigation. The setup, as critics noted, carries genuine intrigue, though the execution of the horror elements remained a point of contention.
Stealth, Sound, and the Weight of Rescue
2Dark was designed from the ground up to be approachable for casual gamers, stripping away complex controls in favor of intuitive interactions. Picking up an item simply requires walking into it, removing the friction of button prompts. The core loop revolves around stealth: the player must remain in darkness and move silently to avoid detection, since enemies are alerted by any noise the character makes. Resource management adds a layer of tension, as supplies are deliberately scarce, encouraging players to scavenge every corner for useful items. The emotional stakes are raised by the children the player must rescue. These kids move slowly and are vulnerable to danger, and they are scattered across intricate levels that demand careful exploration to locate and then escape. If a child is left unattended for too long, they begin to cry and wander, creating noise that can expose the entire party. This mechanic transforms each rescue into a time-sensitive puzzle, where the player must balance speed with the ever-present risk of making a sound that could doom everyone.
From Crowdfunding to Controversy
The journey of 2Dark from concept to release was marked by both community support and broken promises. The project launched on the Ulule crowdfunding platform on November 21, 2014, successfully raising €33,928 against a target of €30,000. A trailer dropped in late October 2015 revealed that the game was being built by Gloomywood, a brand-new French studio initially staffed by just four people, with Frédérick Raynal at the helm. A beta build was offered for purchase at €20. The title gained visibility through appearances at E3 2015 and the Game Developers Conference in 2016. In March 2016, the studio confirmed console releases alongside PC. However, the launch was marred by a DRM dispute: the campaign had explicitly promised a DRM-free product, yet the shipped game included Denuvo protection. The CPY warez group cracked it shortly after release, and the developers pulled Denuvo in response. Promised Linux and Mac versions never materialized, leaving a portion of the crowdfunding audience without a playable product.
A Respectable Game, a Failed Horror
Critical response to 2Dark was decidedly mixed, landing at an aggregate score of 56 out of 100 on Metacritic. OpenCritic painted a similar picture, with only 32 percent of reviewing critics recommending the title, a rating the platform classified as weak approval. PlayStation Universe gave it a 4.0 out of 10, capturing the general sentiment in a concise verdict. The publication acknowledged that the game's setup held genuine intrigue, praising the grim plot and the suitably creepy environments. However, they argued that the actual gameplay experience quickly eroded the horror the premise promised. The final judgment was blunt: respectable enough as a game, but a failure as a horror experience. This assessment echoed across reviews, suggesting that while the stealth mechanics and child-rescue structure provided a functional and accessible framework, the atmospheric tension and dread that define the genre never fully coalesced into a sustained scare. The result was a competent but ultimately underwhelming entry in a space where Raynal's earlier work had set a higher bar.
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Frequently Asked Questions
Who directed 2Dark?
Frédérick Raynal helmed the project, the same designer behind the original Alone in the Dark series. His involvement gave the title a classic survival-horror pedigree while keeping the controls approachable for newcomers.
What is the plot of 2Dark?
You play as Mr. Smith, a retired detective who returns to the small town of Gloomywood after a string of child disappearances. The core loop involves sneaking through dark, multi-layered levels to locate and extract each missing child before the creatures find you.
How does stealth work in 2Dark?
The game rewards quiet movement and using pockets of shadow as cover, since enemies are drawn to any noise you make. Supplies are deliberately scarce, so players are encouraged to explore every corner and pick up items simply by walking over them.
Who is the developer behind 2Dark?
The game was produced by a studio called Gloomywood, which shares its name with the in-game setting. It was brought to life through a community crowdfunding campaign on the Ulule platform.
How much did 2Dark raise on crowdfunding?
The Ulule campaign set a target of €30,000 and ultimately collected €33,928 from backers. That modest but successful funding round allowed the team to move forward with development of the stealth-horror experience.
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