005
1981 Sega arcade game pioneering stealth and hub world mechanics.
Giles Laurent · CC BY-SA 4.0
005 (pronounced "double-o five") is a 1981 arcade game from Sega. Marketed as the first title in their RasterScan Convert-a-Game line, it was designed to be swapped for a different game in minutes, offering "a substantial savings." The game is recognized as an early stealth game, and is the first to feature a "vision cone" that shows the player exactly where enemies are looking. It also introduced the "hub world" concept to video games.
Inspired by James Bond (the title parodies the codename 007), the player controls a spy who must carry a briefcase of secret documents to a waiting helicopter. The player navigates buildings and warehouses, dodging enemies' flashlights and using boxes to hide.
Upon release, *Cash Box* magazine gave the game a positive review, calling it an "exciting new multi-scene computer video spy chase game" with challenging, skill-based gameplay. The review praised its multiple escape routes, obstacles like enemy patrols and slippery ice, and noted that it "combines the challenge and thrills of four games in one," alongside cartoon-style graphics and suspenseful music.
The Guinness World Record high score for 005 is 1,500,000 points, the maximum possible, set by Dwayne Richard in 2003.
Quick Facts
- Title
- 005
- Developer
- Sega R&D Japan
- Publisher
- JP · Sega · NA · Sega/Gremlin
- Released
- JP · 5 October 1981 · NA · 28 December 1981
- Genre
- Stealth, maze
- Modes
- Up to 2 players
- Platforms
- Arcade
- Arcade System
- G80
Facts from the source article.
Lore & Background
005 was released by Sega in 1981 as the first title in their RasterScan Convert-a-Game series, advertised as being changeable into another game in minutes at a substantial savings. The game's title is a tribute or parody of James Bond's codename 007. The player controls a spy who must take a briefcase of secret documents to a waiting helicopter, navigating buildings and warehouses while avoiding enemies' flashlights and using boxes as hiding spots.
Upon release, 005 received a positive review from Cash Box magazine, which called it an "exciting new multi-scene computer video spy chase game" with challenging gameplay requiring skill. The review praised its multiple alternate escape routes, obstacles such as enemy patrols and slippery ice, and said it "combines the challenge and thrills of four games in one" along with appealing cartoon-style graphics and suspenseful music and sound.
Dwayne Richard holds the Guinness World Records high score for 005 with a maximum possible 1,500,000 points, set in 2003.
Reader's Guide
005 holds a significant place in video game history as one of the earliest stealth games and the first to implement a vision cone mechanic, which visually represents enemy field of view. This innovation influenced countless later stealth titles. Additionally, it is credited as the first game to feature a hub world, a central area from which players access different levels or missions. The game was part of Sega's RasterScan Convert-a-Game series, designed for cost-effective conversion between games. Its James Bond-inspired theme and gameplay—requiring stealth, hiding, and navigation of multiple routes—were praised by Cash Box for combining challenge and variety. The high score record, set by Dwayne Richard in 2002, underscores the game's enduring competitive appeal. Though not widely known today, 005's mechanical innovations have had a lasting impact on game design.
Did You Know?
- 005 is one of the first examples of a stealth game and the first to use a 'vision cone' mechanic.
- It is credited as the first game to introduce the concept of a 'hub world.'
Origins & the Convert-a-Game Vision
In 1981, Sega entered the arcade cabinet market with a bold commercial concept wrapped around a spy-themed experience. The title 005, pronounced "double-o five," was marketed as the inaugural entry in what the company called the RasterScan Convert-a-Game line. The core selling point was not merely the game itself but the hardware's flexibility: operators could swap the cabinet's configuration to run an entirely different title within minutes, all while cutting costs significantly compared to purchasing a new machine. This modular approach was a notable departure from the standard arcade model of the era, where each cabinet was locked to a single experience. Sega positioned 005 as both an entertaining product for players and a practical, budget-friendly investment for arcade owners. The Convert-a-Game branding signaled a forward-thinking business strategy, suggesting that a single physical cabinet could serve multiple revenue streams over its lifespan. By bundling a James Bond–inspired stealth experience with this swappable hardware promise, Sega attempted to differentiate itself in a crowded 1981 arcade landscape.
Pioneering Stealth Mechanics
Borrowing its identity from the world of espionage, 005 casts the player as a secret agent whose codename is a playful nod to the famous 007. The objective is deceptively simple: transport a briefcase loaded with classified documents to a helicopter waiting for extraction. The real challenge lies in how you get there. The player must thread through a series of buildings and warehouses, constantly evading enemies whose flashlights sweep the darkness. Boxes scattered throughout the levels serve as hiding spots, forcing the player to duck behind them and wait for patrols to pass. What sets 005 apart historically is its introduction of the "vision cone" mechanic, which renders each enemy's exact field of view on screen, letting the player judge precisely when it is safe to move. This transparent awareness system was unprecedented in 1981. Additionally, the game is widely credited as the first to implement a "hub world" structure, connecting multiple distinct areas through a central staging point. Together, these design choices placed 005 at the very foundation of the stealth genre.
Critical Reception & Praise
When 005 hit arcades, critics recognized something fresh in its formula. Cash Box magazine awarded the game a positive review, describing it as an "exciting new multi-scene computer video spy chase game." The reviewer highlighted the depth of challenge required, noting that success demanded genuine skill. A particular point of praise was the level design: multiple alternate escape routes gave players freedom in how they navigated each scene, while obstacles like enemy patrols and patches of slippery ice kept the tension high. Cash Box also marveled at the packaging, calling the experience one that "combines the challenge and thrills of four games in one." Beyond mechanics, the review singled out the presentation layer—cartoon-style graphics that kept the spy thriller tone light and accessible, paired with a suspenseful musical score and sound effects that amplified the tension of every flashlight sweep. For a 1981 release, that combination of strategic depth, visual charm, and atmospheric audio made 005 stand out among its arcade contemporaries.
Enduring Legacy & the Perfect Score
Long after the original arcade cabinets were retired, 005 continued to earn its place in gaming history on two distinct fronts. First, its mechanical innovations—the vision cone that made enemy sightlines visible and the hub world that linked separate play areas—became foundational templates that later stealth and action titles would refine and expand. Designers looking back to the early 1980s for the genesis of these systems consistently point to Sega's spy game as the origin. Second, the title found a second life in the competitive high-score scene. In May 2002, player Dwayne Richard achieved the maximum possible score of 1,500,000 points, a feat recognized by Guinness World Records. That perfect run, coming more than two decades after the game's 1981 debut, underscored how the carefully layered obstacles—patrols, ice, tight corridors—still rewarded meticulous planning and precision. For a game originally sold as a swappable cabinet novelty, 005's lasting imprint on both game design and competitive play is a testament to how much substance Sega packed into its Convert-a-Game debut.
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Frequently Asked Questions
What is 005?
005 is a 1981 arcade title from Sega that puts you in the shoes of a spy smuggling a briefcase of classified documents to a waiting helicopter. The name is a playful nod to the James Bond codename 007. It was sold under Sega's RasterScan Convert-a-Game line, which let operators swap in a different game board in minutes to save money.
What makes 005's stealth system groundbreaking?
The game introduced the "vision cone" mechanic, where each enemy displays a visible arc showing the exact direction they are watching. This let the player plan routes around their line of sight instead of relying on guesswork, making 005 the first stealth title to offer that kind of spatial awareness.
What is the player's goal in 005?
You control a spy who must sneak through enemy territory while carrying a briefcase full of secret documents. The run is over once you reach the waiting helicopter for extraction.
Why do game historians consider 005 a landmark title?
Beyond being recognized as the first stealth video game to use a visible vision-cone mechanic, it also brought the "hub world" layout to the medium for the first time. Those two design ideas went on to influence countless later titles.
Who holds the high score record for 005?
The verified top score is 1,500,000 points, set by Dwayne Richard back in 2003. That record has stood for over two decades.
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