Sly Cooper Codexery

Sneaking

Thief senses, blue sparkles and one-hit stealth.

Sly Cooper and the Thievius Raccoonus is a third-person platformer with stealth elements. Sly can be defeated with a single hit, so the player is encouraged to evade or silently neutralise threats.

Quick Facts

Series
Sly Cooper
Key mechanic
Thief senses (blue sparkles)

Lore & Background

Spots where a stealth move is possible glow with blue sparkles, explained as Sly's thief senses. There Sly can shimmy along a narrow ledge, land on a point such as an antenna, climb a pipe, or use his cane to grapple onto something.

Reader's Guide

A PlayStation Magazine retrospective described the first game as mixing one-hit-kill arcade action with Splinter Cell-style sneaking.

Sly prefers sneak attacks because of his limited endurance, and his cane makes noise that can draw other enemies. In Sly 2 he can sneak behind two enemies and take them out in one combo, or pickpocket them.

More in Gameplay & Mechanics

Elsewhere in Sly Cooper

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →