Sly Cooper Codexery

Sucker Punch Productions

The studio behind Sly Cooper, Infamous, and Ghost of Tsushima.

Sucker Punch Productions

Sucker Punch Productions, LLC is an American video game developer based in Bellevue, Washington. It is best known for creating character action games for PlayStation consoles such as Sly Cooper, Infamous, and Ghost of Tsushima. The studio has been a part of PlayStation Studios since 2011. The company employs about 160 people as of 2020.

Founded
1997
Founders
Brian Fleming, Bruce Oberg, Chris Zimmerman, and others
Headquarters
Bellevue, Washington, USA
Notable series
Sly Cooper, Infamous
Parent company
Sony Interactive Entertainment (since 2011)
First Sly Cooper game
Sly Cooper and the Thievius Raccoonus (2002)

Verified Timeline

1997199920022004200520092011201420202025

Lore & Background

Sucker Punch Productions was founded in October 1997 by Brian Fleming, Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman. The founders worked at Microsoft before joining the video game industry. Despite having a difficult time finding a publisher and funding, the group's first project, Rocket: Robot on Wheels, was released in 1999. While it did not perform well commercially, it was well received by critics, which encouraged the team to develop another platform game in 2002 named Sly Cooper and the Thievius Raccoonus. The team approached Sony Computer Entertainment to publish the game, which became an unexpected commercial success and spawned a franchise with two sequels: Sly 2: Band of Thieves (2004) and Sly 3: Honor Among Thieves (2005). After working on three Sly Cooper games, the team continued its partnership with Sony and pivoted to making an open-world, comic book-inspired superhero game titled Infamous (2009). Infamous was a modest success and Sucker Punch followed it up with two sequels, Infamous 2 (2011) and Infamous Second Son (2014). After the release of Infamous 2, Sony acquired Sucker Punch for an undisclosed sum. Following the release of Second Son, the studio spent six years working on the next game, Ghost of Tsushima (2020), which went on to become one of Sony's fastest-selling original games for the PlayStation 4, selling more than 13 million copies. A sequel, Ghost of Yōtei, was released for the PlayStation 5 on October 2, 2025.

In Their Own Story

The studio's break room smelled of stale coffee and ambition. A whiteboard covered in sketches of a raccoon in a blue hat stood beside a stack of pizza boxes. Brian Fleming traced the arc of a cane swing on a notepad, while Chris Zimmerman argued with a programmer about jump physics. Outside, the rain of Bellevue pattered against the windows, but inside, the team was lost in a world of vaults, guards, and heists. They didn't know if the world would love a thieving raccoon, but they believed in the dream—a game where stealth felt like a dance, and every shadow was a friend.

Reader's Guide

The studio's history includes founding in October 1997, the release of Rocket: Robot on Wheels in 1999, Sly Cooper and the Thievius Raccoonus in 2002, Sly 2: Band of Thieves in 2004, Sly 3: Honor Among Thieves in 2005, Infamous in 2009, Infamous 2 in 2011, Infamous Second Son in 2014, Ghost of Tsushima in 2020, and Ghost of Yōtei on October 2, 2025. Sony acquired the studio after the release of Infamous 2.

Did You Know?

Frequently Asked Questions

Who founded Sucker Punch Productions?

Founded in 1997 by Brian Fleming, Bruce Oberg, and Chris Zimmerman, this Bellevue-based studio created the Sly Cooper series before joining Sony Interactive Entertainment. They are recognized for bringing cel-shaded stealth gameplay to the PlayStation 2 era.

Which Sly Cooper games did they develop?

The team developed all four main entries in the franchise, establishing the series' signature blend of thievery mechanics and cartoonish animation. Their work defined the stealth-platformer genre on PS2 and PS3 consoles.

Who owns Sucker Punch Productions now?

While originally independent, Sucker Punch Productions became a first-party developer after being acquired by Sony Interactive Entertainment in 2011. This acquisition secured their future projects within the PlayStation ecosystem.

Why is Sucker Punch important to the franchise?

They turned Sly Cooper into a PlayStation icon, creating a beloved thief with a distinct personality and style that resonated globally. Their legacy continues through other titles like Infamous, though their original work remains a fan favorite.

Are there plans for new Sly Cooper games from them?

Currently, the studio has shifted focus to new intellectual properties like InFamous rather than continuing the Sly Cooper saga. Fans often hope for a return, but no official announcements have been made regarding a fifth main entry.

More in Development & Legacy

Elsewhere in the Sly Cooper universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →