Sly 2: Band of Thieves
Eight stages, five worlds and a gang chasing Clockwerk's parts.
Sly 2: Band of Thieves is a 2004 stealth action game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 2. The Cooper Gang tries to collect the scattered parts of the robot owl Clockwerk, destroyed in the first game.
Quick Facts
- Developer
- Sucker Punch Productions
- Publisher
- Sony Computer Entertainment
- Composer
- Peter McConnell
- Series
- Sly Cooper
- Platforms
- PlayStation 2
- Released
- September 14, 2004 (NA); October 29, 2004 (PAL)
- Genre
- Stealth, action-adventure
- Modes
- Single-player
Lore & Background
Two years after Clockwerk's defeat, the gang breaks into a museum in Cairo to destroy his parts, only to find them already stolen by the Klaww Gang. Each gang member runs a criminal operation in one world, from Dimitri's nightclub in Paris to Jean Bison's trains in Canada.
Reader's Guide
Critics praised its cel-shaded graphics, story, music and gameplay and saw it as a big improvement on the first game, though some found the heists linear.
The game is twice the length of its predecessor. Players control Sly, Bentley and Murray in open worlds, pulling off small character-specific heists that build into one large heist; Sly gains moves such as pickpocketing.
More in Development & Legacy
Elsewhere in Sly Cooper
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