187 Ride or Die
Urban street racing with vehicular combat and co-op play.
William-Adolphe Bouguereau · Public domain
Ubisoft developed and published **187 Ride or Die**, a vehicular combat and street racing game released for PlayStation 2 and Xbox in North America and Europe during late August 2005. The game takes place in Los Angeles' South Central district, where players compete in races and battles to rise to the top. A cooperative mode allows one player to drive while another handles shooting, available in both the story campaign and online play. A PlayStation Portable version, titled **Street Riders**, was developed by Virtuos and released exclusively in Europe in March 2006. Multiplayer on Xbox Live remained active until April 15, 2010, though the game can now be played again through the replacement service Insignia.
Critical reception was mixed across both platforms according to Metacritic. Reviewers praised the graphics and voice acting but criticized the gameplay, writing, and presentation—particularly the stereotypical portrayal of gangsta rap and hip-hop culture, along with excessive street slang. Jeff Gerstmann of GameSpot scored it 6.2/10, calling the gameplay repetitive and the hip-hop theme forced. Martin Coxall of Eurogamer compared it unfavorably to Grand Theft Auto: San Andreas, describing the dialogue as a parody written by someone using an online translator.
Quick Facts
- Title
- 187 Ride or Die
- Developer
- Ubisoft Paris / Virtuos (PSP)
- Publisher
- Ubisoft
- Producer
- Ali Kojori
- Released
- NA · August 23, 2005 · AU · August 25, 2005 · EU · August 26, 2005PSPEU · March 31, 2006
- Genre
- Racing, vehicular combat
- Modes
- Single-player, multiplayer
- Platforms
- PlayStation 2, Xbox, PlayStation Portable
Facts from the source article.
Lore & Background
187 Ride or Die was developed and published by Ubisoft, released for the PlayStation 2 and Xbox in late August 2005 in North America and Europe. A PlayStation Portable port developed by Virtuos was released only in Europe in March 2006 under the title Street Riders. The game is set in Los Angeles' South Central region, where players race and defeat opponents through stages to become the 'top dog'. It features a co-op mechanic allowing one player to drive and another to shoot, playable in story mode or online. Modes include system link and online multiplayer; Xbox Live multiplayer was available until 15 April 2010, and the game is now playable again on the replacement Xbox Live servers called Insignia.
Reader's Guide
187 Ride or Die received mixed reviews on both platforms according to Metacritic. Some praise was given to the game's graphics and voice acting, but reviewers criticized its gameplay, writing, and presentation, particularly its stereotyped depiction of gangsta rap and hip-hop culture and gratuitous use of street slang. Jeff Gerstmann of GameSpot gave the game a 6.2/10, noting repetitive gameplay and a forced 'gangsta' theme. Martin Coxall of Eurogamer compared it unfavorably with Grand Theft Auto: San Andreas, calling the script a parody of gangsta-speak. The game's significance lies in its attempt to blend racing and vehicular combat with a hip-hop aesthetic, though it was widely seen as failing to execute that vision effectively. Its legacy includes being a notable example of mid-2000s urban-themed games and its eventual revival on the Insignia replacement servers for Xbox Live.
Did You Know?
- A PlayStation Portable port titled Street Riders was released only in Europe in March 2006.
- Multiplayer on Xbox Live was available until 15 April 2010, but is now playable again on the replacement servers called Insignia.
- The game features a co-op mechanic where one player drives and the other shoots.
Development & Release
187 Ride or Die was conceived and brought to market entirely by Ubisoft, which handled both the development and publishing sides of the project. The title launched as an urban street racing vehicular combat experience for the PlayStation 2 and Xbox, hitting shelves in North America and Europe in late August 2005. Ubisoft's decision to target both major sixth-generation consoles of the era gave the game a broad initial audience across the two dominant platforms. The game's life extended beyond its original launch window in 2006, when a portable port was produced by the outsourcing studio Virtuos. This version was released exclusively in Europe in March 2006 and carried a different name, Street Riders, suggesting a rebranding strategy aimed at the European handheld market. The PSP edition was notably absent from North American shelves, meaning the portable experience remained a regional curiosity. Together, these release details paint a picture of a mid-tier Ubisoft title that received a solid console launch but a more limited, regionally restricted second life on handheld hardware.
Gameplay & Co-op Mechanics
The action unfolds in the South Central region of Los Angeles, a setting that anchors the game's street-racing identity. Players progress through a series of stages, combining high-speed racing with vehicular combat to ultimately claim the title of top dog. One of the game's most distinctive design choices is its built-in co-op structure: a second player can join as a passenger shooter while the first handles the wheel. This driver-and-shooter split works both in the single-player story campaign and in online sessions, giving the two-player dynamic a central role rather than treating it as an afterthought. Beyond co-op, the title offers system link for local multiplayer and a full online component. On Xbox, the online service ran through Xbox Live until that platform's servers were decommissioned on 15 April 2010. However, the community did not lose access permanently; the game became playable online once more through Insignia, a set of replacement Xbox Live servers that breathe new life into titles whose original online infrastructure has been retired. This second chapter of online play extends the game's interactive lifespan well past its 2005 release.
Critical Reception
Review aggregators like Metacritic painted a picture of a game that divided critics. On the positive side, reviewers acknowledged the visual presentation and the quality of the voice acting, elements that gave the title a polished surface. The criticism, however, was pointed and consistent. Gameplay was described as repetitive, and the writing and overall presentation drew particular fire for what reviewers saw as a stereotyped, surface-level take on gangsta rap and hip-hop culture, peppered with what they considered gratuitous street slang. Jeff Gerstmann at GameSpot scored the game 6.2 out of 10, calling it a fairly standard car-combat formula wrapped in a hip-hop skin that felt "about as fake and forced as it possibly could." Martin Coxall at Eurogamer was even harsher, unfavorably comparing the script to Grand Theft Auto: San Andreas and describing the dialogue as reading like "a parody of Gangsta-speak" or a script "written by some preppy WASP kid using an English-to-Gangsta translator page." These reviews cemented the game's reputation as a well-produced but tonally clumsy entry in the vehicular combat genre.
Legacy & Online Afterlife
Like many Xbox Live titles of its era, 187 Ride or Die faced the loss of its online infrastructure when Microsoft shut down the original service on 15 April 2010. For years that meant the multiplayer and co-op online modes were effectively dead. The situation changed when the Insignia project came online, providing replacement Xbox Live servers that allow players to reconnect and race again. This revival is a small but meaningful chapter in the game's history, extending its interactive life by more than a decade past the original shutdown date. The PSP port, rebranded as Street Riders and released only in Europe in March 2006, represents another thread in the title's legacy. Developed by Virtuos rather than Ubisoft's in-house teams, it reached a narrower audience and carried a different identity, yet it kept the franchise's name in European storefronts for an additional year. For fans of the original, the Insignia revival and the existence of that European handheld edition together ensure that 187 Ride or Die remains accessible in ways that many contemporaries of its generation no longer are.
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Frequently Asked Questions
What is 187 Ride or Die?
It is an urban street racing and vehicular combat title developed and published by Ubisoft, launching in late August 2005 for PlayStation 2 and Xbox in North America and Europe. Players compete in races and firefights to climb the ranks of the streets.
How does the co-op mode work in 187 Ride or Die?
One player takes the wheel while the second handles all shooting, and this two-person setup is available in both the single-player story campaign and online multiplayer sessions.
What is the PSP version of 187 Ride or Die called?
The handheld port was rebranded as Street Riders, developed by Virtuos, and shipped exclusively in European markets in March 2006.
Where does 187 Ride or Die take place?
The entire game is set in the South Central district of Los Angeles, where the player works their way up through local racing and combat crews.
Who developed and published 187 Ride or Die?
Ubisoft handled both development and publishing for the original PS2 and Xbox release, while the European PSP port was brought in by Virtuos under Ubisoft's banner.
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