Racing Video Games Set in the United States Codexery

Indianapolis 500 Evolution

A racing game covering the 1961–1971 Indy 500 era.

Indianapolis 500 Evolution is a racing video game developed by British studio Brain in a Jar Ltd. It is based on the Indianapolis 500 and American Championship car racing from 1961 to 1971, and is similar to Destineer's 2007 game Indianapolis 500 Legends. Players take on the roles of famous racers from that period, competing on courses including the Indianapolis Motor Speedway, the Milwaukee Mile, Trenton, Riverside, Hanford, and Langhorne Speedway.

Quick Facts

Developer
Brain in a Jar
Publisher
Destineer (NA); Zushi Games (EU)
Released
September 30, 2009 (NA); February 19, 2010 (EU)
Genre
Racing game
Modes
Single-player, multiplayer
Platforms
Xbox 360

Facts from the source article.

Did You Know?

Indy 500 events from 1961 to 1971

The 1961 race featured new Pennock Grandstands and Jack Brabham’s Cooper-Climax, which placed ninth, while rookies like Roger McCluskey, Bobby Marshman, and Parnelli Jones debuted. In 1962, the final bricks remained only on the start-finish line, a 150 mph qualifying speed was reached, and Mickey Thompson’s rear-engined Buick, driven by rookie Dan Gurney, appeared. The rear-engine revolution and Team Lotus arrived in 1963, with Jim Hurtubise in a Novi-powered car and Jim Clark and Dan Gurney driving Lotuses. By 1964, the front-engine roadsters that had ruled since 1911 began fading as Halibrand, Huffaker, and Brabham cars emerged. After the 1964 race’s tragic deaths of Eddie Sachs and Dave McDonald, the fuel switched from gasoline to methanol in 1965, with smaller, fire-protective side tanks and two mandatory pit stops; only a few front-engine roadsters remained as rear-engine cars dominated. This fuel change was not repeated until 2005, when ethanol became the fuel still used today. In 1966, Bobby Grim was among the last front-engine roadster drivers, while European Formula One drivers like Jim Clark, Sir Jackie Stewart, and Graham Hill joined the rear-engine field, marking the 50th Indy 500. Andy Granatelli’s STP-Paxton Turbocar nearly won the 1967 race but broke down eight miles from the finish due to a transmission bearing; it crashed during qualifying in 1968 and is now a museum piece. The 1968 race also saw Lotus’s turbine-powered Lotus 56, while turbocharged Offenhauser engines remained common, and Jim Hurtubise qualified a front-engine roadster for the final time in Indy history.

More in Racing Video Games Set in the United States

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →