Quake Codexery

The Great War

Humanity's war against the Strogg on the planet Stroggos.

Quake II is a 1997 first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake.

Quick Facts

Franchise
Quake (id Software)
Antagonist faction
Dark Elders (demon race)
Primary setting
The Darkplaces; Earth
Player role
Human warrior on the front lines
First major narrative appearance
Quake (1996)
Expanded in
Quake II (1997)
Lore context in
Quake III: Arena (1999)

Lore & Background

The game is set during humankind's war against a rogue alien race known as the Strogg, half-mutant half-machine creatures whose homeplanet, Stroggos, is the target of the humans' invasion force. The player takes the role of a space marine (referred to as Bitterman) as he crash-lands on the planet and, being the last survivor of his squad, is tasked with completing a series of missions to cripple the Strogg and end their plans to conquer Earth.

Reader's Guide

Quake II is a first-person shooter. The player shoots enemies from the perspective of the main character. The gameplay is similar to Quake, but movement speed is slowed and the player can crouch. The game retains four weapons from Quake (Shotgun, Super Shotgun, Grenade Launcher, Rocket Launcher) and adds six new ones (Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, BFG10K). The single-player game features mission-based objectives, CGI cutscenes, non-hostile captured comrades, larger levels, and a hub system. Multiplayer includes free-for-all deathmatch, cooperative play, 1 vs 1 matches, and Capture the Flag mode. Eight specifically designed deathmatch levels were added via a free patch.

Did You Know?

More in Campaigns & Lore

Elsewhere in Quake

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →