Wanted System
Evading the law in Empire Bay
The player character's criminal activities may incite a response from law enforcement agencies, measured by a 'wanted' system that governs the aggression of their response.
- Role
- Law enforcement response and player notoriety tracker
- First appears
- Mafia: The City of Lost Heaven (2002)
Lore & Background
Police awareness in the game works in a similar manner as with the previous game, although the player now has the option to bribe officers after committing an offense.
In Their Own Story
Vito Scaletta, fresh out of prison in 1951, finds himself back in the streets of Empire Bay. After a job goes wrong, he floors the accelerator of a stolen car, tires screeching as a police siren wails behind him. The Wanted System kicks in—the more attention he draws, the more aggressive the pursuit becomes. He ducks into an alley, kills the engine, and waits, heart pounding, as the patrol car cruises past. In the Mafia, every crime leaves a trail, and the law is always patient.
Reader's Guide
The source article does not specify any methods for accelerating the cooldown of the wanted system, such as changing cars or hiding in a garage.
Did You Know?
- The player can bribe officers after committing an offense.
- The wanted system governs the aggression of law enforcement response.
More in Gameplay & Mechanics
Elsewhere in the Mafia universe
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