Mafia Codexery

Open World Sandbox

A standalone sequel set in the fictional city of Empire Bay from 1945 to 1951.

Mafia II is a 2010 action-adventure game developed by 2K Czech and published by 2K. It was released on 24 August 2010 for PlayStation 3, Windows, and Xbox 360. The game is a standalone sequel to 2002's Mafia, and the second installment in the Mafia series. Set within the fictional city of Empire Bay from 1945 to 1951, the story follows Vito Scaletta, a young Sicilian-American mobster and war veteran, who becomes caught in a power struggle among the city's Mafia crime families while attempting to pay back his father's debts and secure a better lifestyle.

Quick Facts

First appears
Mafia II (2010)

Lore & Background

The game is set in the fictional city of Empire Bay, based on New York City, Chicago, San Francisco, Los Angeles, Boston, and Detroit, during the mid-1940s and early 1950s. The game's main story sees the city divided between a number of criminal outfits, including three mafia families — the Falcone family, Vinci family, and Clemente family — a Chinese Triad outfit, the Irish Mob, and several street gangs. The game takes place between two distinct time periods – 1945 and 1951. The plot follows Vito Scaletta, who returns home on leave to Empire Bay in February 1945, is later arrested and sentenced to ten years in prison, and is released early in April 1951.

Reader's Guide

Mafia II is an action-adventure game set in an open world environment and played from a third-person perspective. The core gameplay revolves around shooting and driving; a limited melee combat system is also included, which combines punching and dodging. There are 50 era-accurate vehicles in the game as well as licensed music. Depending on the weather during the course of the game, vehicles handle differently. The game features three different in-game radio stations (Empire Central Radio, Empire Classic Radio, and Delta Radio) with licensed music, news, and commercials. New controls include a cover system that allows the player to take cover behind objects and shoot enemies. The game's cutscenes are created by the game engine in real-time, with exceptions such as the opening sequence and a cutscene in the tenth chapter, which are pre-rendered video clips.

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