Mafia Codexery

Mafia: The City of Lost Heaven

Rise and fall in the Salieri crime family during Prohibition-era Lost Heaven.

Mafia is a 2002 action-adventure game developed by Illusion Softworks and published by Gathering of Developers. The game was released for Microsoft Windows in August 2002, and later ported to the PlayStation 2 and Xbox in 2004. Set within the fictional American city of Lost Heaven during the 1930s, the story follows the rise and fall of taxi driver-turned-mobster Tommy Angelo within the Salieri crime family.

Quick Facts

Character
Tommy Angelo
Role
Protagonist, later a made man in the Salieri family
Affiliation
Salieri crime family
Status
Deceased (as of Mafia II)

Lore & Background

Mafia takes place within the fictional U.S. city of Lost Heaven, Illinois, during the final years of Prohibition in the 1930s. The West and East River divides the city into three boroughs: West Side (on the Saint Peter Coast), consisting of industrial buildings, the main port, and residential communities inhabited by Chinese and Italian immigrants; Central Island, dividing the river and consisting of the city's commercial district and municipal buildings; and East Side (on the Saint Paul Coast), consisting of both residential suburbs and slums, a bustling downtown district, and the city's local armory and stadium.

The city features surrounding countryside that includes a hydroelectric dam, international airport, and a race circuit. The game's main story involves two major mafia families—the Salieri family, and the Morello family—who fight for control over the city's rackets in the wake of the demise of a third mafia family. Alongside the two groups, the city features a variety of smaller street gangs. Much of the city's design, including the architectural styles, public transportation and landmarks, are inspired from real-life American cities of the period, including New York, Chicago, and Los Angeles. The overall size of the setting encompasses around 4.63 square miles (12.0 km2).

Reader's Guide

Mafia's storyline gameplay consists of driving, mainly easy city cruises between different locations, as well as chases and races; the rest of the game is based on third-person on-foot navigation and shooting – all inter-connected with cutscenes. In addition to the city and countryside, detailed interiors like the city's airport, a museum, a church, a hotel, an abandoned prison, restaurants, and Don Salieri's bar are included. Weather changes and day/night cycles are in use, though missions take place at a set time and the weather is fixed during the duration of the level. 51 cars around the city can be driven in Mafia, plus nineteen bonus cars (five of which are racing models) unlockable after the main mode and the opening of a new game mode.

Cars are introduced periodically – in the beginning of the game, early 1920s models drive on the streets of the city, while models from the early 1930s begin appearing in later game stages. All of the vehicles are based on real-world cars from the era, albeit renamed and redesigned due to trademark issues. Police book players for minor offenses such as speeding or running a red light, and car accidents cause physical harm to the driving player. While other forms of transport are available, such as streetcars and the elevated rails of the Lost Heaven Railroad, they are only ridable and not drivable by the player.

Mafia is noted for having comprehensive damage physics on nearly all vehicles, even going so far as to make use of real-time deformation, compared to vehicles in other games that used pre-made damage models. While substantially more robust than their real counterparts, smaller and weaker vehicles stand less abuse before breaking down and finally exploding, than large armored vehicles. More realism is added here compared to other games in the same genre, such as the ability to puncture the fuel tank, overheat the engine, and the ability to break transmission gears.

Many exterior components (such as windows, tires, headlights, and bumpers) can be removed from most vehicles with physical means such as crash-driving, hitting with blunt weapons (fists, baseball bat) as well as firing weapons at them. Finishing the main storyline unlocks the 'Freeride Extreme' mode, which is essentially the same as Freeride, but with the added benefit of stunt jumps, side quests, and the lack of police patrols.

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