Skills & Techniques
14 entries in the Kuroko's Basketball compendium.
Vanishing DriveA move that helped Seirin achieve their first victory over Touhou Academy.Phantom ShotA shot that materializes from thin air, scoring before the defense even registers the release.Emperor's EyeThe ability to read and predict an opponent's movements, likened to seeing into the future.Long Range ShotMidorima's three-pointers reach across the entire court; Hyūga can hit one from two meters behind the line.Free StyleThe free, unpredictable play of Daiki Aomine, the former ace of the Generation of Miracles.Phantom PassThe ball never left his hands—your eyes just never saw it.MisdirectionKuroko's lack of presence, turned into a way of going unguarded.Ankle BreakOne flick of the wrist and the defender is eating hardwood.Buzzer BeaterOne second, one breath, one shot that rewrites the scoreboard.Complete CopySee it once and copy it: Ryōta Kise's imitation, perfected as the Perfect Copy.The ZoneWhen body and will become one, the court itself bends to the player's truth.Akashi's ZoneThe king does not raise his voice in the Zone—he simply becomes the game.Aomine's ZoneWhen Aomine's Zone ignites, the court becomes too slow for everyone else.Murasakibara's BlockA wall of flesh and bone that simply… takes the ball away from you.
Browse Skills & Techniques in the interactive codex →
Frequently asked questions about Kuroko's Basketball · How this site is sourced