Conker Codexery

The Haybot's Field

A hungover squirrel wakes to a field of homicidal haystacks.

The Haybot's Field is the opening campaign of Conker's Bad Fur Day (2001), a game by Rare that gleefully skewers platformer conventions. This pastoral nightmare introduces players to Conker's world through a series of surreal, comedic, and often dark scenarios. The field looks like a picture-perfect countryside—rolling green hills, a wooden fence, a scarecrow—but it's populated by sentient, aggressive hay bales called Haybots, who serve as the first enemies Conker must face after stumbling out of a drunken stupor.

Quick Facts

Character
Conker the Squirrel
Role
Protagonist
Affiliation
None (independent)
First appears
Conker's Bad Fur Day (2001)
Status
Alive (at campaign's end)
Location
The Haybot's Field (opening area)

Lore & Background

The Haybot's Field is the first area in Conker's Bad Fur Day, a game infamous for its crude humor and cynical deconstruction of platformer tropes. The field is a deceptively idyllic setting: rolling hills, a fence, and a scarecrow that seems to watch you. But this peace shatters as Haybots—living stacks of hay with glowing red eyes—emerge to attack Conker. The campaign establishes the game's tonal whiplash: childish visuals clash with adult themes as Conker must navigate the field using basic platforming and combat skills, including a frying pan weapon snatched from a nearby house.

Reader's Guide

The Haybot's Field is the first campaign in Conker's Bad Fur Day, serving as a tutorial for basic movement and combat. Conker wakes up hungover and must traverse the field, defeating Haybots by hitting them with a frying pan or jumping on them. The level introduces the game's context-sensitive controls, where Conker can perform different actions depending on the object he's near. Key plot points include Conker's discovery of a note from his girlfriend, Berri, and his first encounter with the Panther King's minions. The campaign ends when Conker reaches a barn and enters the next area, the Windmill. The dialogue is sparse but memorable, with Conker's sarcastic asides and the Haybots' grunts. The story evolves as Conker's journey becomes more absurd, but the field remains a symbol of his initial, mundane struggle.

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