The Spooky Bat's Castle
A horror-themed level where Conker becomes a bat to feed Count Batula.
The Spooky Bat's Castle is a level in Conker's Bad Fur Day, a 2001 platform game developed by Rare for the Nintendo 64. It is part of the game's linear sequence of challenges, set in the horror-themed Spooky section of the Fairy Panther King's Kingdom.
- character
- Conker the Squirrel
- role
- Protagonist
- affiliation
- None (independent adventurer)
- first_appears
- Conker's Bad Fur Day (2001)
- status
- Active (within the game's narrative)
Lore & Background
In this level, Conker is transformed into a bat by his vampiric ancestor Count Batula in order to feed him the blood of a villager mob.
In Their Own Story
Conker, still hungover and lost, shambles up to the gates of a looming castle where a sign reads 'Count Batula's Castle—Enter if you dare.' Inside, a skeletal guard rattles off cryptic advice before crumbling into dust. Conker must collect keys, sidestep pitfalls, and batter the bat's minions—zombies and floating ghosts—through the courtyard, a dungeon maze, and the tower. In the final confrontation, the bat preens and monologues about his eternal reign, only for Conker to trick him into opening a window. Sunlight floods in, and the bat shrieks, fleeing in panic. Berri is rescued, but she promptly slaps Conker for his trouble, leaving him to stumble onward, no closer to home.
Reader's Guide
The player controls Conker through the enclosed area of Spooky. Gameplay involves completing a linear sequence of challenges, which may include defeating a boss, solving puzzles, gathering objects, and racing opponents. Context-sensitive pads grant temporary abilities such as turning Conker into an anvil or providing weapons like a shotgun, blow torch, throwing knives, or slingshot. Cash rewards aid access to other areas in the overworld.
Did You Know?
- The Spooky Bat's Castle is part of the horror-themed Spooky section of the game.
- Conker is transformed into a bat by Count Batula in this level.
- The level does not involve rescuing Berri; she is not present here.
- The game's development lasted four years, with concepts originating during the development of Killer Instinct Gold in 1996.
More in Story & Campaigns
Elsewhere in the Conker universe
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