Originium Industry
Mining nodes connected by ziplines power the Automated Industry Complex on Talos-II.
Originium Industry focuses on Arknights: Endfield, a spin-off set on the moon Talos-II, where resource management revolves around mining remote nodes for ore types to fuel an industrial complex. Unlike Terra's described societal fractures in the original game, Talos-II is defined by a split between wilderness, endemic creatures called Aggeloi, and human factions cooperating or competing for control of ruins. The narrative emphasizes Endfield Industries' Protocol Recycling Department rebuilding under Superintendent Perlica to test an 'Automated Industry Complex' in Valley No. 4.
Lore & Background
Talos-II was colonized 152 years prior to the game's start by pioneers from Terra via a 'Cosmic Gate', which was destroyed approximately a century ago, stranding them. The moon suffers from natural disasters called 'Catastrophes', most notably 'Corruption', which distorts environments. While Originium exists here as an energy source for Arts abilities, the primary economic activity described is not a global industry but a specific base-building system managed by Endfield Industries.
The Protocol Recycling Department, led by Superintendent Perlica, integrated prototype equipment to develop the 'Automated Industry Complex'. This complex requires players to harvest resources from remote mining nodes, refine materials at specific machines, and route them via conveyor belts. The game aims for a 50:50 ratio between RPG elements and factory building portions. Threats on Talos-II include endemic creatures called Aggeloi and armed raiders known as Landbreakers.
Reader's Guide
To navigate the resource management aspects of Endfield, players must focus on the base-building system which combines exploration with factory simulation mechanics similar to Factorio or Satisfactory. The core loop involves harvesting resources from remote mining nodes connected by custom ziplines, refining materials at specific machines, and routing them through conveyor belts for crafting. Developers state a goal of a 50:50 balance between RPG and factory building, though players can customize this ratio.
Success requires careful budgeting of electricity, managing inputs and outputs, and handling different ore types. Combat supports this progression; heavy hits from basic attacks add segments to the skill gauge and increase enemy imbalance values. When an enemy's imbalance gauge fills, they enter a temporary imbalanced state taking increased damage, allowing for execution attacks. This combat loop feeds into the resource gathering needed for the industrial complex.
Did You Know?
- Talos-II was colonized by Terran pioneers 152 years before the game's story began via a 'Cosmic Gate' that was destroyed a century prior.
- The game features a 'Contingency Contract' mode, a recurring element from Arknights, which made its debut in June 2026.
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