Adventure Games of the 2010s, Part 4 Codexery

The Last Door

An episodic psychological horror adventure about the Veil.

The Last Door

Wikipedia / Wikimedia Commons

The Last Door is an episodic psychological horror graphic adventure game, created and released by The Game Kitchen across Android, iOS, Microsoft Windows, Mac OS, and Linux. Its story follows Jeremiah Devitt, the player-controlled character (alongside his psychiatrist, Doctor Wakefield later on), as he investigates a supernatural realm called the Veil. The plot centers on four childhood friends who have long since parted ways; Devitt is drawn back into their shared past by the final words of his old friend Anthony Beechworth, uncovering mysterious forces that now threaten them all. As a point-and-click adventure, the player moves the character through locations, collects and uses items to advance the story, and solves puzzles. Red herrings are uncommon, with most items serving a single purpose. Each episode begins with several locked areas that open as keys and other objects are found, expanding the explorable space. In episodes 1, 2, and 3 of Season Two, a map-based world was introduced, letting players travel between regions by selecting them on a map and then exploring on foot. This feature is absent from the final Season Two episode, "Beyond the Curtain."

The interface is a standard third-person point-and-click setup. A smart cursor highlights hotspots for looking, picking up, or interacting, and also shows exits; double-clicking an exit moves the player instantly. The inventory sits at the bottom of the screen, occasionally allowing item combinations, and a magnifying glass provides descriptions of each item. Doors, as the title suggests, are plentiful, and they remain open to indicate unlocked areas. While the abstract graphics can make specific details—like recognizing a painting as a portrait of Beechworth—hard to identify before Devitt’s guidance, finding interactive objects in each small room is never overly difficult and avoids a hunt-and-peck feel. Puzzles and their required item use are similarly straightforward, with the most complex solutions needing no more than three items. Development began with a Kickstarter crowdfunding campaign in December 2012. The first episode launched in March 2013, followed by three more. Each new episode could be unlocked with a donation of any size, creating a sustainable financial model that funded the series’ completion. The game draws inspiration from Edgar Allan Poe and H. P. Lovecraft.

Quick Facts

Title
The Last Door
Developer
The Game Kitchen
Composer
Carlos Viola
Engine
Adobe AIR (The Last Door) / Unity (The Last Door: Season 2)
Platforms
Android, iOS, Microsoft Windows, macOS, Linux, Windows Phone, Nintendo Switch, PlayStation 4, Xbox One
Released
2013-2016
Genre
Graphic adventure
Modes
Single-player

Facts from the source article.

Lore & Background

The Last Door was crowdfunded on Kickstarter in December 2012, with the first episode released in March 2013. The game was developed episodically from 2013 until 2016, with each new episode unlockable by a donation of any size. In late 2015, it was announced that the series would end with the finale of Season 2 because the game was not generating enough income for The Game Kitchen, and the developers wanted to move onto another endeavor to save the business. The series finale was released in January 2016, though developers stated they may reopen the project later. In June 2015, The Game Kitchen released the assets of season one under the CC BY 4.0 Creative Commons license. The plot revolves around four childhood friends, with the player controlling Jeremiah Devitt (and later his psychiatrist, Doctor Wakefield), who attempt to explore a supernatural phenomenon known as the Veil. The story takes place long after the friends have separated, and Devitt is summoned by his old friend Anthony Beechworth's last words to investigate the mysterious supernatural forces. The game was inspired by works from Edgar Allan Poe and H. P. Lovecraft. The soundtrack was composed and arranged by Carlos Viola. The Game Kitchen involved the community in development, with select players playing beta versions, finding bugs, contributing in-game text, and suggesting improvements. As a point-and-click adventure, the player controls the character, moves through locations, picks up and uses items, and solves puzzles. Red herrings are rare, with each item generally having a single use. Episodes start with locked areas unlocked by finding keys. In episodes 1, 2, and 3 of Season 2, a map-based world was introduced, allowing travel between regions; this feature was absent in the final episode, 'Beyond the Curtain.' The interface uses a smart cursor showing hotspots and exits, with inventory at the bottom of the screen. The abstract graphics make identifying specific details difficult, but locating interactive objects is never too challenging. Puzzles are straightforward, with the most complicated solutions requiring no more than three items.

Reader's Guide

The Last Door was well received by critics and fans, described as 'Simple but effective' and 'a great, chilling narrative experience.' Its puzzles were called 'generally rewarding and solvable,' and its graphical style was noted for making the game feel strange or otherworldly. The plot was able to give some chills, though some reviewers considered the ending a cliffhanger. The game received numerous awards, including 'Coolest Videogame' at Indie Burguer Development Awards 2014, 'Best Adventure Game 2013' from Armor Games, and 'Top 10 Best Games of 2013' from Kongregate. Carolyn Petit of GameSpot praised the engrossing gameplay and suggestive graphics, noting that the visuals encourage the player's imagination to create horrors. Adam Smith of Rock, Paper, Shotgun praised the crowdfunding model as elegant. Jillian Werner of Gamezebo praised the soundtrack and music, comparing it to Chopin. Katie Smith of Adventure Gamers praised the retro feel of the graphics, stating that the pixel art works well for a game about suggestion. The game's legacy includes its successful episodic crowdfunding model, its release of season one assets under a Creative Commons license, and its status as a notable indie horror adventure of the 2010s.

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