Remember Me (video game)
A memory hunter fights a megacorporation in Neo-Paris.
Wikipedia / Wikimedia Commons
Remember Me is a 2013 action-adventure game developed by Dontnod Entertainment and published by Capcom. It is notable as the debut project of Dontnod Entertainment and for its female protagonist, Nilin, a memory hunter who uses a unique Memory Remix power to alter people's recollections. The game is set in a futuristic Paris called Neo-Paris in 2084, where a brain implant called Sensen allows memory sharing and removal, creating a surveillance state.
Quick Facts
- Title
- Remember Me
- Developer
- Dontnod EntertainmentPorted to Windows by QLOC
- Publisher
- Capcom
- Director
- Jean-Maxime Moris
- Producer
- Nicolas Simon
- Designer
- Philippe Moreau · Marc Pestka
- Programmer
- Jérome Banal
- Artist
- Aleksi Briclot · Michel Koch
- Writer
- Alain Damasio · Stéphane Beauverger
- Composer
- Olivier Deriviere
- Engine
- Unreal Engine 3
- Platforms
- PlayStation 3 · Windows · Xbox 360
Facts from the source article.
Lore & Background
Remember Me was developed as the debut project of Dontnod Entertainment, with founding member Jean-Maxime Moris as director. The game was originally a PlayStation 3 exclusive titled Adrift, but was cancelled in 2011 due to budget cuts and creative disagreements with Sony. Capcom later purchased the project and resurrected it as a multi-platform game. The plot follows Nilin, a memory hunter for the underground resistance called the Errorists, who has her memories stripped by the megacorporation Memorize. With help from a mysterious man named Edge, she seeks to bring down Memorize and recover her lost memories, using her Memory Remix power to alter people's recollections. The game's setting is Neo-Paris in 2084, where the Sensen implant enables memory sharing and removal, leading to a surveillance state and the creation of Leapers—memory-addicted humans mutated by degraded Sensens.
Reader's Guide
Remember Me received mixed reviews upon release in June 2013. Critics praised its world design, Olivier Deriviere's soundtrack, the ambition of the story, and the Memory Remix segments. However, main criticisms targeted other aspects of the story, poor design choices, and formulaic combat. The game sold over 1 million units by 2016. Its significance lies in being Dontnod's first game, establishing the studio's interest in narrative-driven experiences with a female lead. The Memory Remix mechanic, where players enter and rearrange a target's memories to manipulate them, was a distinctive feature. The combat system, called Pressen, allowed players to customize combos in the Combo Lab with 50,000 possible combinations. The game's development history—from a PlayStation 3 exclusive called Adrift to a multi-platform release after cancellation—highlights the challenges of independent studios in the early 2010s.
Did You Know?
- The game was originally titled Adrift and was a PlayStation 3 exclusive before being cancelled and later purchased by Capcom.
- The Memory Remix mechanic allows players to enter and rearrange a target's memories to manipulate them.
- The combat system, Pressen, offers 50,000 possible combo combinations.
- The game's protagonist, Nilin, is revealed to be the daughter of Memorize CEO Scylla Cartier-Wells.
From Cancelled Dream to Multi-Platform Debut
Remember Me began life as an entirely different project. Originally conceived as a PlayStation 3 exclusive under Sony Computer Entertainment, it carried the working title Adrift. That version was scrapped in 2011, but the project did not die with it. Capcom acquired the assets and reimagined the game as a multi-platform title, ultimately releasing it across PlayStation 3, Windows, and Xbox 360 in June 2013. This resurrection was significant because it served as the very first shipped title from Dontnod Entertainment. Director Jean-Maxime Moris, a founding member of the studio, set out to craft a narrative that would challenge players intellectually rather than merely entertain them. A central creative decision was anchoring the story behind a female protagonist, a choice Moris felt would strengthen the thematic weight of the tale. The pivot from a single-console Sony project to a broader Capcom release fundamentally reshaped the game's scope and audience, turning a cancelled prototype into the studio's calling card.
Neo-Paris and the Architecture of Memory
The game unfolds in 2084 within a reimagined Paris that has been subsumed by corporate control. The Memorize corporation has introduced Sensen, a brain implant that allows the vast majority of citizens to upload, share, and even excise their memories. This technology transforms the city into a surveillance state where personal experience is no longer private. In response, a rebel faction known as the Errorists fights to dismantle Memorize's grip. The Sensen has also produced a tragic byproduct: the Leapers, individuals whose addiction to absorbing others' memories has degraded their implants and mutated them into subhuman beings, now dwelling in the city's sewers. At the heart of this world stands Nilin, a memory hunter whose own recollections have been almost entirely erased by Memorize. Guided by the enigmatic Edge, she embarks on a mission to topple the corporation and reclaim her identity, all while wielding the rare ability to steal and remix the memories of others.
Remixing Minds and Building Fists
The gameplay loop of Remember Me weaves together platforming, exploration, and a distinctive combat system. The signature mechanic is Memory Remix: players enter a target's recollection, replay it, and alter specific details so the target's perception of events shifts. A related ability lets Nilin steal memories and spend Remembrance points to replay them in real time, revealing hidden paths or bypassing environmental hazards. When health drops, the screen glitches as a visual cue until she recovers. Combat centers on the Pressen system, where players chain moves from four categories—Regen, Power, Chain, and Cooldown—into custom combos built in the Combo Lab. Earning Procedural Mastering Power unlocks new sequences, with a cap of four active combos at once and a staggering 50,000 possible combinations. Five S-Pressen special moves are unlocked progressively, enabling crowd stuns, high-speed dashes, or converting hostile robots into self-destructing allies. Projectile weapons like the Spammer and Junk Bolt round out the arsenal.
Critical Response and Commercial Footprint
Upon its June 2013 launch, Remember Me drew a divided critical response. Reviewers consistently highlighted the game's atmospheric world design, Olivier Deriviere's evocative soundtrack, and the bold ambition of its narrative. The Memory Remix sequences earned particular praise for their creative approach to storytelling and player agency. However, criticism targeted the broader story structure, certain design decisions that felt undercooked, and a combat system that many found repetitive and formulaic. Despite the mixed critical reception, the game found a solid audience, surpassing one million units sold by 2016. For Dontnod Entertainment, the title served as a proof of concept: a debut that demonstrated the studio's capacity for ambitious, character-driven narratives set in richly imagined worlds. That DNA would carry forward into their subsequent projects, establishing a design philosophy rooted in emotional storytelling and atmospheric world-building that became a hallmark of the studio's identity.
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Frequently Asked Questions
What is Remember Me (video game)?
Remember Me is a 2013 action-adventure title created by Dontnod Entertainment and released by Capcom for PlayStation 3, Xbox 360, and PC. It is the studio's first shipped game and follows a memory hunter named Nilin as she takes on a powerful megacorporation.
What is Nilin's Memory Remix power in Remember Me?
Nilin uses a device called Memory Remix to enter other people's stored recollections and rewrite specific memories, either to extract hidden information or to alter a target's behavior. The ability drives both the combat encounters and the investigation-focused gameplay throughout the game.
What is Neo-Paris and how does the Sensen implant work?
Neo-Paris is the futuristic, rain-drenched version of Paris in 2084 where a brain implant called Sensen lets citizens share, store, and delete memories at will. Because a megacorporation controls the network, the city effectively operates as a surveillance state in which personal recollections can be monitored or erased without consent.
How does the story of Remember Me end?
The narrative culminates in Nilin confronting the megacorporation that has been exploiting the Sensen network, using her Memory Remix abilities to fight back against the system that erased her past. The story closes with her reclaiming her identity after years of having her memories manipulated by those in power.
Why is Remember Me (video game) significant for Dontnod Entertainment?
It served as the studio's debut project, establishing Dontnod's identity in the action-adventure space before they went on to create Life Is Strange. The game also sold over one million copies by 2016, demonstrating that a narrative-driven title with a female lead and memory-based mechanics could build a solid player base.
More in Adventure Games of the 2010s, Part 4 1-24
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