Rise of the Tomb Raider
Lara Croft searches for Kitezh and immortality in Siberia.
Wikipedia / Wikimedia Commons
Rise of the Tomb Raider is an action-adventure game from 2015, created by Crystal Dynamics and co-published by Microsoft Studios and Square Enix. It marks the eleventh core installment in the Tomb Raider franchise, serving as the direct follow-up to the 2013 reboot and the second chapter of the Survivor trilogy. The plot sends Lara Croft to Siberia, where she hunts for the mythical city of Kitezh while opposing the paramilitary group Trinity, which seeks the city's rumored gift of immortality. The game blends environmental traversal, firearm combat, and stealth, all set within semi-open hub areas where players can tackle challenge tombs for bonuses, take on side missions, and gather resources to craft useful gear.
Development kicked off right after the 2013 reboot wrapped up. The team took player feedback to heart, cutting down on quick time events and adding more puzzles and challenge tombs. To design Kitezh, the developers visited several Turkish locations, including Cappadocia, Istanbul, and Ephesus. Writer Rhianna Pratchett returned, while composer Bobby Tahouri took over from Jason Graves. The story was crafted to feel more intimate, drawing inspiration from various films. Camilla Luddington once again voiced and performed motion capture for Lara. The game runs on the Foundation engine, with additional development support from Eidos-Montréal and Nixxes Software.
Microsoft Studios first announced the game at E3 2014, and later that year at Gamescom revealed it would be a timed exclusive for Xbox 360 and Xbox One—a decision that drew criticism from both press and players. It launched on those consoles in November 2015, followed by a Windows version in January 2016 and a PlayStation 4 release in October. Critics praised its visuals, gameplay, character work, and sheer amount of content. By November 2021, it had sold 11.8 million copies worldwide and earned several award nominations. Crystal Dynamics also put out multiple downloadable content packs. The next entry in the series, Shadow of the Tomb Raider, arrived in September 2018.
In terms of gameplay, Rise of the Tomb Raider is a third-person action-adventure title where players guide Lara through her quest for Kitezh. Combat is central, with a wide array of weapons like assault rifles, shotguns, and pistols, some offering alternate firing modes.
Quick Facts
- Title
- Rise of the Tomb Raider
- Developer
- Crystal DynamicsXbox 360 version developed by Nixxes Software
- Publisher
- Microsoft Studios · Square EnixFeral Interactive published the game's Linux and Mac versions. Aspyr published the Nintendo Switch 2 version.
- Director
- Noah Hughes · Brian Horton · Daniel Neuburger
- Producer
- Rose Hunt
- Designer
- Jason Botta · Michael Brinker
- Programmer
- Scott Krotz · Steve Austin
- Artist
- Brenoch Adams · Wilson Mui
- Writer
- Rhianna Pratchett
- Composer
- Bobby Tahouri
- Series
- Tomb Raider
- Platforms
- Xbox 360 · Xbox One · Windows · PlayStation 4 · macOS · Linux · Stadia · Nintendo Switch 2
Facts from the source article.
Lore & Background
Development of Rise of the Tomb Raider closely followed the conclusion of development of the 2013 reboot. Player feedback was considered during development, with the team reducing the number of quick time events and introducing more puzzles and challenge tombs. The team traveled to several locations in Turkey, including Cappadocia, Istanbul and Ephesus, to design Kitezh. Rhianna Pratchett returned as the game's writer while Bobby Tahouri replaced Jason Graves as the game's composer. The story was designed to be more personal, and the team was inspired by a number of movies while creating the game. Camilla Luddington returned to provide voice and motion-capture work for Lara. The game was powered by the Foundation engine and also developed by Eidos-Montréal and Nixxes Software.
The game's story follows Lara Croft a year after the events of Tomb Raider, as she struggles with PTSD and turns to her late father's research on the lost city of Kitezh and the promise of immortality. After uncovering a symbol in a tomb in Syria, she learns of an artifact called the Divine Source, said to grant immortality. She travels to Siberia, where she is captured by Trinity and meets a man named Jacob, who leads the Remnants, descendants of the Prophet's followers. Lara discovers that Trinity's leader Konstantin and his sister Ana are seeking the Divine Source to cure Ana's terminal illness. Jacob warns Lara that the Divine Source is not what she expects.
Reader's Guide
Rise of the Tomb Raider is a third-person action-adventure game in which players control Lara Croft. Combat is a major mechanic, with a variety of weapons including assault rifles, shotguns, and pistols, some with alternate firing modes. Players may use stealth, bows and arrows, distractions, and environmental hazards such as explosive barrels and rope-wrapped structures. Lara can also use her ice axe and combat knife for melee combat. Experience points are earned through objectives, side content, and eliminating enemies, leading to skill points in three trees: Brawler, Hunter, and Survivor. Lara learns new languages to discover relics that can be traded for equipment.
The game features semi-open hubs with crafting materials, survival caches, relics, and documents. Survival Instinct highlights items of interest. Players can craft ammunition, poisoned arrows, Molotov cocktails, and hand grenades. Wildlife can be hunted for resources. Challenge tombs offer new skills and outfits, and base camps allow outfit changes, weapon loadout changes, and fast travel. Side missions and challenges provide new equipment. Lara uses her ice axe to climb surfaces and rope arrows to create ziplines. Puzzles are physics-based and often interconnected. Unlike the 2013 reboot, the game lacks a multiplayer mode. It introduces Expeditions, with four modes: Chapter Replay, Chapter Replay Elite, Score Attack, and Remnant Resistance. Completing Expeditions earns credits for digital collectible cards, which can also be purchased via microtransactions.
Did You Know?
- The game was a timed exclusive for Xbox 360 and Xbox One, announced at Gamescom 2014, which sparked criticism from the gaming press and community.
- The development team traveled to Cappadocia, Istanbul, and Ephesus in Turkey to design the city of Kitezh.
- The game sold 11.8 million units worldwide by November 2021.
The Middle Chapter of a Reborn Saga
Rise of the Tomb Raider occupies the pivotal middle position in what the franchise calls the Survivor trilogy, the second full reboot of the Lara Croft series. It arrived in 2015 as the direct sequel to the 2013 Tomb Raider, which had reimagined the character for a new generation of players. The trilogy was ultimately completed three years later with Shadow of the Tomb Raider, released worldwide in 2018 across PlayStation 4, Xbox One, and Windows. Together, these three entries form a self-contained narrative arc that distinguishes them from both the original Core Design era and the earlier Legend trilogy spanning 2006 to 2008. The Survivor incarnation also spawned an arcade experience developed by Bandai Namco Amusement, which opened in European locations in 2018, extending the character's presence beyond the living room into physical entertainment spaces.
A Staggered, Platform-Exclusive Launch
Rise of the Tomb Raider's release strategy reflected the competitive dynamics of the mid-2010s console market. The title debuted in 2015 exclusively on Microsoft's hardware, appearing simultaneously on both the Xbox 360 and the newer Xbox One. This launch was governed by a timed exclusivity arrangement with Microsoft, meaning the game was locked to that ecosystem for a defined period. Players on Sony's PlayStation 4 and those using personal computers had to wait until 2016 before they could access the same experience. This staggered approach contrasted with the 2013 predecessor, which had launched simultaneously across Windows, PlayStation 3, and Xbox 360, and also differed from the 2018 trilogy finale, which again shipped worldwide on all three major platforms at once. The exclusivity window gave Microsoft a period of dedicated visibility while ensuring the game eventually reached the broader audience the franchise had cultivated over nearly two decades.
A Franchise in Constant Hands
The development of Rise of the Tomb Raider sits within a long and sometimes turbulent chain of studio stewardship. The franchise was originally created by British studio Core Design, whose first game shipped in 1996. After the sixth entry, The Angel of Darkness, received a mixed reception in 2003, publisher Eidos Interactive handed the main series to American studio Crystal Dynamics, which has remained the primary developer ever since. Ownership of the intellectual property has shifted multiple times: Eidos was acquired by Square Enix in 2009, and in 2022 Embracer Group purchased the IP alongside Eidos, with the franchise now operated under CDE Entertainment. Despite these corporate transitions, the creative core has stayed relatively stable under Crystal Dynamics since the mid-2000s, allowing the Survivor trilogy to benefit from a consistent development philosophy while other studios contributed spin-off titles and platform ports throughout the series' history.
A Character Written into the Record Books
Lara Croft's cultural standing extends well beyond any single game, and Rise of the Tomb Raider benefits from that accumulated recognition. The character has earned a place on the Walk of Game and holds a spot in Guinness World Records, testaments to a career spanning nearly three decades of media. By 2024, the broader Tomb Raider series had surpassed 100 million units sold worldwide, and the franchise had generated close to $1.2 billion in revenue as early as 2002. Lara's presence has expanded into film adaptations, comic books, novels, and soundtrack releases, making her one of the most recognisable figures in interactive entertainment. For players picking up Rise of the Tomb Raider, they are stepping into a world where the protagonist already carries the weight of a global cultural icon, a status built across countless titles, platforms, and media formats since Core Design first introduced her to the world in 1996.
Frequently Asked Questions
What is Rise of the Tomb Raider?
It is a 2015 action-adventure game developed by Crystal Dynamics that serves as the second entry in the Survivor trilogy, sending Lara Croft into Siberia to locate the mythical city of Kitezh while clashing with the paramilitary group Trinity.
On which platforms was Rise of the Tomb Raider released?
The title first arrived on Xbox One and Xbox 360 in November 2015, followed by a Windows PC version in January 2016, and finally a PlayStation 4 port in October 2016.
Who wrote the story for Rise of the Tomb Raider?
Rhianna Pratchett authored the narrative, building a plot around Lara's pursuit of a rumored immortality artifact and her escalating confrontation with Trinity and its leader, Dr. Elena Karpova.
What game engine powers Rise of the Tomb Raider?
The game is built on Crystal Dynamics' proprietary Foundation engine, the same technology that underpinned the 2013 Tomb Raider reboot, with additional development support from Eidos-Montréal and Nixxes Software.
How well did Rise of the Tomb Raider sell commercially?
By November 2021 the game had shipped roughly 11.8 million units worldwide across its Xbox, PC, and PlayStation releases, making it one of the best-selling entries in the franchise.
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