Adventure Games of the 2010s, Part 4 Codexery

Ryse: Son of Rome

A Roman centurion seeks vengeance in an alternate Ancient Rome.

Ryse: Son of Rome

Wikipedia / Wikimedia Commons

Ryse: Son of Rome is an action-adventure game from 2013, built by Crytek and released by Microsoft Studios. It takes place in a reimagined version of Ancient Rome and centers on the Roman centurion Marius Titus, who rises to a leadership role within the Roman Legion. The game is known for its focus on cinematic execution moves and a cooperative multiplayer mode where players battle waves of enemies inside a gladiator arena that shifts and changes during each match.

The game’s development started in 2006, originally planned as a first-person title for the Xbox 360 that relied entirely on Kinect. Over time, Crytek shifted the design to a third-person hack and slash game, reducing Kinect’s role. Development began at Crytek Budapest but later moved to the company’s headquarters in Frankfurt, Germany. The combat system stresses “flow,” meaning players can move from one enemy to the next with little interruption after a kill. Crytek worked with The Imaginarium Studios to create the game’s cinematic and motion-capture technology. Competitive multiplayer modes, which were being built by Ruffian Games, were ultimately scrapped.

First shown at E3 2010 under the name Codename: Kingdoms, the game was reintroduced three years later as Ryse: Son of Rome. It launched in November 2013 as a title for the Xbox One, then came to Windows on October 10, 2014. Reviews at release were mixed: critics praised the visuals, story, emotional depth, character work, art direction, music, and high production values, but criticized the short length, repetitive and simple gameplay, and linear design. Crytek’s CEO Cevat Yerli said he was not happy with how the game sold. After launch, several multiplayer-focused downloadable content packs were released, but a planned Challenge Editor was canceled.

In gameplay, Ryse: Son of Rome is a third-person hack and slash action-adventure game. Players control Marius Titus, a Roman general seeking revenge for his murdered family. As the game progresses, players get weapons to attack or defend, such as a sword for striking enemies and a shield for deflecting attacks and breaking enemy defenses. Players can choose the strength of each attack. Besides melee combat, spears and javelins are available as ranged weapons.

Combat focuses on “flow,” letting players move quickly from one enemy to the next after a kill.

Quick Facts

Title
Ryse: Son of Rome
Developer
Crytek
Publisher
Microsoft StudiosWindows version published by Crytek
Director
Cevat Yerli
Producer
Michael Read
Designer
Patrick Esteves
Programmer
Chris Brunning · Carsten Wenzel
Artist
Peter Gamble
Writer
Steven Hall · Tim Partlett · Rich Bryant
Composer
Borislav Slavov · Tilman Sillescu · Peter Antovski
Engine
CryEngine
Platforms
Xbox One / Windows

Facts from the source article.

Lore & Background

The game's development began in 2006, originally conceived as a first-person Kinect-only title for the Xbox 360. It was gradually redesigned into a third-person hack and slash game, with Kinect serving a diminished role. Development was initially handled by Crytek Budapest but later transferred to Crytek's headquarters in Frankfurt, Germany. The team partnered with The Imaginarium Studios to develop cinematic and motion-capture technology. Competitive multiplayer modes developed by Ruffian Games were cancelled. Revealed as Codename: Kingdoms at E3 2010, the game was reintroduced as Ryse: Son of Rome three years later. It was released in November 2013 as a launch title for the Xbox One, and on October 10, 2014 for Windows.

Reader's Guide

Ryse: Son of Rome received mixed reviews upon launch, praised for its visuals, narrative, emotional depth, characterization, art direction, music, and high production values, but criticized for its short length, repetitive and simple gameplay, and linear-oriented design. Cevat Yerli, CEO of Crytek, stated he was not satisfied with the game's sales. The game was supported with several multiplayer-focused downloadable content packs, though the originally planned Challenge Editor was cancelled. Its combat emphasizes 'flow,' allowing players to move seamlessly between enemies after defeating one. Execution sequences serve as quick-time events that grant resources based on performance. The cooperative multiplayer mode tasks two players to fight waves of enemies in the Roman Colosseum, with dynamically changing environments. Microtransactions allowed players to purchase in-game upgrades with real currency.

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Frequently Asked Questions

What is Ryse: Son of Rome?

Ryse: Son of Rome is a third-person action-adventure hack-and-slash title developed by Crytek and published by Microsoft Studios. It launched on Xbox One in November 2013 and arrived on Windows in October 2014, set in a reimagined version of Ancient Rome.

Who is the protagonist of Ryse: Son of Rome?

The player controls Marius Titus, a Roman centurion driven by a quest for vengeance against those who wronged his family. Over the course of the game, he climbs the ranks and ultimately assumes a leadership position within the Roman Legion.

What makes Ryse: Son of Rome's combat stand out?

The game is best known for its cinematic execution moves, which let players perform elaborate finishing strikes on defeated enemies. These stylized kills give the hack-and-slash combat a highly theatrical, movie-like feel that became a major selling point.

How does the multiplayer mode in Ryse: Son of Rome work?

Ryse features a cooperative multiplayer mode in which players team up to fight through waves of enemies inside a gladiator arena. The arena itself dynamically shifts and changes its layout during each match, keeping the encounters unpredictable.

What is Ryse: Son of Rome's development history?

The project traces its roots back to 2006, when it was initially conceived as a first-person title for the Xbox 360 built around Kinect motion controls. It was later reworked into the third-person action-adventure game that eventually shipped for Xbox One and PC.

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