Silence (video game)
A point-and-click sequel set in a magical realm between life and death.
Wikipedia / Wikimedia Commons
Silence, also called Silence: The Whispered World II, is a point-and-click adventure game from Germany. It was made and published by Daedalic Entertainment in 2016 as a follow-up to their 2009 title The Whispered World. The game came out in November 2016 for Linux, macOS, Windows, and PlayStation 4. Later, it was released for Xbox One in December 2016 and for Nintendo Switch in April 2019.
The player controls the game using a point-and-click interface. The story follows a young girl named Renie, who becomes lost in a magical realm that exists between life and death. Her older brother, Noah, sets out to find and rescue her.
Daedalic Entertainment, the studio behind the original The Whispered World, developed Silence. The game received a score of 75 out of 100 on Metacritic, based on 29 critic reviews. GameSpot gave it a 7 out of 10, calling it a "quiet puzzler" and praising its hand-painted backgrounds and interactivity, though it noted a lack of challenging puzzles and that some interesting characters left the story too quickly. Kotaku also complimented the game's visuals and characters, and found the puzzles more streamlined and intuitive than those in the previous game.
Quick Facts
- Title
- Silence: The Whispered World 2
- Developer
- Daedalic Entertainment
- Director
- Ulrich Wanitschke
- Producer
- Steffen Roche
- Programmer
- Paul Schulze
- Artist
- Marco Hüllen
- Writer
- Marco Hüllen / Anne von Vaszary
- Composer
- Tilo Alpermann / Baar Music
- Engine
- Unity
- Platforms
- Linux, macOS, Windows, PlayStation 4, Xbox One, Nintendo Switch
- Released
- Linux, macOS, Windows, PlayStation 4 · November 15, 2016 · Xbox One · December 9, 2016 · Nintendo Switch · April 3, 2019
- Genre
- Point-and-click adventure
Facts from the source article.
Lore & Background
Silence is a point-and-click adventure game controlled via a point-and-click interface. The plot follows a young girl, Renie, who is lost in a magical realm between life and death, and her older brother Noah, who sets out to rescue her. The game was developed by Daedalic Entertainment, the creator of the original The Whispered World. It was released in November 2016 for Linux, macOS, Windows, and PlayStation 4, with Xbox One and Nintendo Switch ports arriving in December 2016 and April 2019, respectively.
Reader's Guide
Silence received a Metacritic score of 75 out of 100 based on 29 critics. GameSpot gave it a 7 out of 10, describing it as a 'quiet puzzler' and praising its hand-painted backdrops and interactivity, while criticizing the lack of challenging puzzles and the premature removal of some neat characters. Kotaku also noted the game's visual appeal and nice characters, and found the puzzles more streamlined and intuitive than those in the previous game. The game's significance lies in its continuation of The Whispered World series, maintaining the point-and-click genre conventions while offering a more accessible puzzle design. Its legacy is tied to Daedalic Entertainment's reputation for hand-painted adventure games, though it did not achieve the same critical acclaim as some other entries in the genre.
Did You Know?
- Silence is also known as Silence: The Whispered World II.
- GameSpot praised the hand-painted backdrops but noted a lack of challenging puzzles.
Founding and the Disruptor Gamble
Ted Price had been drawn to video games since seeing the Atari 2600 at age nine in 1977. That early fascination led him to incorporate what would become Insomniac Games on February 28, 1994, initially under the name Xtreme Software. Alex Hastings, a fellow graduate and programming expert, joined in June, with his brother Brian following shortly after. The studio was forced to rebrand a year later when another company held the same name; after weighing options like Black Sun Software and Moon Turtle, they chose Insomniac Games because, in Price's words, it "suddenly makes sense." Their first project, Disruptor, was a first-person shooter inspired by Doom, initially built for the Panasonic 3DO using an inexpensive developer kit. Universal Interactive Studios picked it up, with Mark Cerny providing level-design input and Catherine Hardwicke leading production design. When the 3DO underperformed, the team converted the game to PlayStation within a month. Released in November 1996, Disruptor earned critical praise—John Romero of id Software commended it, and publications named it a Dark Horse of the Year—yet it sold poorly. Price later called it "the best game that nobody ever heard of." The commercial failure brought the young studio to the brink of bankruptcy, but Universal remained committed to partnering on their next title.
Spyro and the Sony Partnership
With the PlayStation's audience shifting toward younger players, Insomniac pivoted away from the violent tone of Disruptor. Mark Cerny urged the team to create a mascot-driven game with broad family appeal, filling a gap the PlayStation had against Nintendo's Super Mario 64. Environment artist Craig Stitt suggested an anthropomorphic dragon as the central character, while Alex Hastings developed a panoramic-view engine capable of supporting open-world exploration and aerial gliding. The result, Spyro the Dragon, launched in late 1998 to critical acclaim and spawned two sequels within two years. This success cemented Insomniac's close collaboration with Sony Computer Entertainment, later renamed Sony Interactive Entertainment, and led to two additional original franchises: Ratchet & Clank and Resistance. Both proved critical and financial triumphs, establishing Insomniac as a defining force in PlayStation's identity during the mid-2000s. The studio's ability to craft beloved, mass-appeal characters alongside Sony became its signature, distinguishing it from many contemporaries in the industry.
Diversification and the Spider-Man Era
Beginning in 2013, Insomniac pushed beyond its PlayStation roots. Their first multiplatform title, Fuse, published by Electronic Arts, became one of the studio's worst-reviewed releases. Yet the company continued broadening its scope: in 2014 they partnered with Microsoft Studios to deliver Sunset Overdrive, collaborated with GameTrust on the underwater Metroidvania Song of the Deep, and released several mobile and virtual reality projects. A 2016 remake of the original Ratchet & Clank reconnected the studio with its heritage. Then in 2018, Insomniac released its first licensed title, Marvel's Spider-Man for PlayStation 4, a landmark project developed in partnership with Marvel Games. The franchise expanded with Marvel's Spider-Man: Miles Morales in 2020 across PS4 and PS5, followed by Marvel's Spider-Man 2 on PS5 in 2023. The studio's most recent announced project is Marvel's Wolverine, also targeting the PlayStation 5. This period marked Insomniac's evolution from a PlayStation-exclusive developer into a versatile studio capable of delivering blockbuster licensed experiences while maintaining its creative identity.
Acquisition and Industry Recognition
For over two decades, Insomniac operated as an independent studio, working with Sony, Microsoft, EA, and Oculus as a contract partner. That independence ended in August 2019, when Sony Interactive Entertainment announced its acquisition of the Burbank-based developer, making Insomniac the fourteenth internal studio within SIE Worldwide Studios, now rebranded as PlayStation Studios. The move solidified a relationship spanning more than two decades and positioned the studio to continue its Spider-Man and Wolverine projects under Sony's umbrella. Throughout its history, Insomniac has accumulated significant industry recognition. IGN ranked it the twentieth-best video game developer of all time, and the Society for Human Resource Management named it one of the best workplaces in America. From a near-bankrupt two-person operation in 1994 to a cornerstone of PlayStation's modern identity, Insomniac's trajectory reflects both the fragility and the extraordinary potential of independent game development.
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Frequently Asked Questions
What is Silence (video game)?
Silence, also known as Silence: The Whispered World II, is a German point-and-click adventure game developed and published by Daedalic Entertainment. It launched in November 2016 as the long-awaited sequel to the studio's 2009 title The Whispered World.
What platforms can I play Silence (video game) on?
The game shipped for Linux, macOS, Windows, and PlayStation 4 at launch in November 2016, with an Xbox One version following in December 2016 and a Nintendo Switch port arriving in April 2019.
What is the story of Silence (video game) about?
You play as Renie, a young girl who finds herself lost in a surreal magical realm that sits between life and death. Her older brother Noah is also part of the narrative as she navigates this in-between world through point-and-click exploration.
How was Silence (video game) received by critics?
The title earned a Metacritic score of 75 out of 100 based on 29 critic reviews and a 7 out of 10 from GameSpot, placing it in the solidly positive range.
Is Silence (video game) a direct sequel to The Whispered World?
Yes, Daedalic Entertainment positioned it as the follow-up to their 2009 point-and-click adventure The Whispered World, which is why it carries the subtitle 'The Whispered World II.' It continues the studio's tradition of hand-drawn, story-driven puzzle games in the same genre.
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