Adventure Games of the 2010s, Part 4 Codexery

The Council (video game)

An episodic mystery adventure set in 1793 with RPG skill systems.

The Council (video game)

Wikipedia / Wikimedia Commons

The Council is an episodic interactive mystery graphic adventure game from 2018, developed by Big Bad Wolf and published by Focus Home Interactive. Its five episodes were released from March 13 to December 4, 2018. The story takes place in 1793 and centers on Louis de Richet, a Frenchman searching for his missing mother, Sarah, who leads the French branch of a secret society called the Golden Order. Louis arrives at a secluded island off the coast of England, where influential political figures from Europe and the United States have gathered for unknown reasons. The game blends fictional characters with historical figures like George Washington, Napoléon Bonaparte, and Manuel Godoy, and incorporates real paintings, books, and sculptures into its setting and puzzles. As the debut title from Big Bad Wolf—a studio under Cyanide—it also features RPG elements such as leveling and skill systems that affect interactions with the environment and other characters. The game received mixed to positive reviews, with praise directed at its complex story, setting, and art direction, while criticism focused on graphics, character animation, and technical issues. In terms of gameplay, players choose from three classes, each with a distinct set of skills: Diplomat (Etiquette, Conviction, Politics, Diversion, Linguistics), Occultist (Science, Occultism, Manipulation, Erudition, Subterfuges), and Detective (Questioning, Vigilance, Psychology, Logic, Agility). An RPG-style experience system allows players to raise their character’s level and skill levels. The progression system includes 15 skills, 44 talents, and 20 traits that alter character behavior. Skills are developed by spending points and are grouped by class. Talents grant permanent bonuses, unlocked by leveling skills, performing specific actions, or consulting the game’s journal for information on other characters’ weaknesses. Traits are permanent positive or negative effects that players do not know they are acquiring, as the conditions for gaining them remain hidden. The story follows Louis de Richet, son of Sarah Faustine de Richet and a member of the Golden Order, a fictional secret society that seeks occult artifacts. In the prologue, both are held captive after being caught stealing a book called *Al-Azif*.

Quick Facts

Title
The Council
Developer
Big Bad Wolf
Publisher
Focus Home Interactive
Platforms
Microsoft Windows / PlayStation 4 / Xbox One
Released
Episode 1 · 13 March 2018 · Episode 2 · 15 May 2018 · Episode 3 · 24 July 2018 · Episode 4 · 25 September 2018 · Episode 5 · 4 December 2018
Genre
Adventure, RPG
Modes
Single-player
Director
Sylvain Sechi / Fabrice Granger
Designer
Pierre Gilbert (lead)
Writer
Thomas Veauclin
Composer
Olivier Deriviere
Engine
CyaTech

Facts from the source article.

Lore & Background

The Council is the first release of French development studio Big Bad Wolf, a branch of Cyanide. The game was released in five episodes between March 13, 2018, and December 4, 2018. The story follows Louis de Richet, son of Sarah Faustine de Richet and member of the Golden Order, a fictional secret society which seeks occult artifacts. During the prologue, both are kept captive after being caught stealing a book called Al-Azif. Louis is summoned to the manor of Lord Mortimer under the guise of helping find his missing mother, and secrets regarding Lord Mortimer's influence upon world leaders begin to unfold. The game heavily features real-life paintings, books and sculptures as part of its setting and puzzles.

Reader's Guide

The Council received mixed to positive reception, with most praise going to the complex story, setting, and art direction, and most criticism aimed at the graphics, character animation, and technical issues. John-Paul Jones of PlayStation Universe called it 'an innovative narrative adventure quite unlike any other' and praised its sophisticated geopolitical backdrop, occult themes, and in-depth RPG style progression. Brittany Vincent of The Indie Game Website described it as 'a fantastic example of what adventure games are capable of' and noted that player decisions can permanently affect relationships with characters. In a mixed review, Adventure Gamers's Todd Rigney praised the setting and ideas but criticized the pacing of the story and the final episodes, stating that the ending could force players down a path that transforms the character's personality with questionable decisions. The game's progression system includes 15 character skills, 44 talents, and 20 traits, with three classes: Diplomat, Occultist, and Detective.

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