Adventure Games of the 2010s, Part 4 Codexery

Subject 13 (video game)

A 2.5D point-and-click adventure with puzzle-heavy gameplay.

Subject 13 (video game)

Wikipedia / Wikimedia Commons

Subject 13 is a point-and-click adventure game developed and published by Microids in 2015 for Microsoft Windows and Mac OS. It was ported to PlayStation 4 and Xbox One in 2016. The game follows physicist Franklin Fargo, who awakens as a test subject in a deserted research station and must solve puzzles to uncover the station's secrets.

Quick Facts

Title
Subject 13
Developer
Microids
Engine
Unity
Platforms
Microsoft Windows, Mac OS, PlayStation 4, Xbox One
Released
Windows, macOSWW · May 28, 2015 PS4 WW · December 16, 2016 XOne WW · December 20, 2016
Genre
Point-and-click adventure
Modes
Single-player

Facts from the source article.

Lore & Background

Subject 13 was announced in June 2014, with core funding provided by Microids. In July 2014, the studio launched a Kickstarter campaign seeking $40,000 to fund additional content, narrowly meeting the goal over four weeks. The release was originally planned for October 2014 but was delayed to May 28, 2015. The game uses the Unity engine, with English voice acting and subtitles in five languages. Ports for Linux, Android, and iOS were announced but never released. Lead developer Paul Cuisset stated the studio wanted to recapture the essence of classic point-and-click adventures. On December 18, 2016, an Xbox One port was announced for release on December 20, 2016.

Reader's Guide

Subject 13 received mixed or average reviews, with a Metacritic score of 59 based on 11 reviews. Destructoid rated it 7/10, calling it effective for both casual and hardcore puzzle fans. German magazine 4Players compared it to the Professor Layton series due to its dense, incoherent puzzles, praising the visuals and routine puzzle entertainment but criticizing stale gameplay and a clichéd background story. Adventure Gamers highlighted the atmospheric soundtrack and successful combination of first- and third-person perspectives, but joined other critics in faulting the weak story and repetitive, unoriginal puzzles. The game's significance lies in its attempt to revive classic point-and-click adventure mechanics with modern 2.5D graphics, though its legacy is tempered by mixed reception and unfulfilled promises of additional platform ports.

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