Still There
A 2019 sci-fi point-and-click adventure about isolation and loss.
Wikipedia / Wikimedia Commons
Still There is a point-and-click adventure game from 2019, developed by GhostShark Games and released by Iceberg Interactive. The sci-fi psychological story follows Karl, the lone operator of a space lighthouse called the Bento, whose routine of maintenance and radio monitoring is disrupted by an unexpected distress signal. Players solve technical puzzles using a ship manual and an onboard AI, while the narrative explores themes of grief and loss. The game was built by a four-person team using the Unity 3D engine, announced in August 2019, showcased at Gamescom that same month, and launched for Windows, macOS, and Nintendo Switch on 20 November 2019. Critics gave it generally favorable reviews, with aggregators Metacritic and OpenCritic both rating it positively.
Quick Facts
- Title
- Still There
- Developer
- GhostShark Games
- Publisher
- Iceberg Interactive
- Engine
- Unity3D
- Platforms
- Windows, macOS, Nintendo Switch
- Released
- 20 November 2019
- Genre
- Point-and-click adventure
- Modes
- Single-player
Facts from the source article.
Lore & Background
Still There is a point-and-click adventure game developed by a team of four: Davide Barbieri (GhostShark Games), Daniele Giardini (Demigiant), Gaetano Leonardi (La Boite), and Ben Burnes (Abstraction Music). It was built using the Unity 3D engine. The game was announced on 8 August 2019 and showcased at Gamescom on 22 August 2019. It was released for Windows, macOS, and Nintendo Switch on 20 November 2019.
The game tells the story of Karl, the keeper of the Bento space-lighthouse. His job requires him to live in almost total isolation, performing routine maintenance and screening radio broadcasts, until the monotony is broken by a mysterious help request. Gameplay is based on challenging technical puzzles that must be solved using the spaceship manual and the help of an in-board AI. The story tackles difficult themes such as grief and loss.
Reader's Guide
Still There received 'generally favorable' reviews from critics according to review aggregator Metacritic, and it is considered 'strong' from critics according to review aggregator OpenCritic. The game is notable for its small development team of four people and its use of the Unity 3D engine. Its significance lies in its combination of a psychological narrative with technical puzzle-solving, set in a unique sci-fi premise of a space lighthouse keeper. The game's themes of grief and loss, along with its isolated setting, distinguish it within the point-and-click adventure genre of the 2010s. The game was published by Iceberg Interactive and released on three platforms simultaneously.
Did You Know?
- Still There was developed by a team of four people.
- The game uses the Unity 3D engine.
More in Adventure Games of the 2010s, Part 4 1-24
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
